@needle-tools/engine
Version:
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
import { Texture } from "three";
import { Context } from "./engine_setup.js";
import type { SourceIdentifier } from "./engine_types.js";
import { LightmapType } from "./extensions/NEEDLE_lightmaps.js";
export interface ILightDataRegistry {
clear(): any;
registerTexture(sourceId: SourceIdentifier, type: LightmapType, texture: Texture, index?: number): any;
tryGet(sourceId: SourceIdentifier | undefined, type: LightmapType, index: number): Texture | null;
tryGetLightmap(sourceId: SourceIdentifier | null | undefined, index: number): Texture | null;
tryGetSkybox(sourceId?: SourceIdentifier | null): Texture | null;
tryGetReflection(sourceId?: SourceIdentifier | null): Texture | null;
}
export declare class LightDataRegistry implements ILightDataRegistry {
private _context;
private _lightmaps;
clear(): void;
constructor(context: Context);
registerTexture(sourceId: SourceIdentifier, type: LightmapType, tex: Texture, index: number): void;
tryGetLightmap(sourceId: SourceIdentifier | null | undefined, index?: number): Texture | null;
tryGetSkybox(sourceId?: SourceIdentifier | null): Texture | null;
tryGetReflection(sourceId?: SourceIdentifier | null): Texture | null;
tryGet(sourceId: SourceIdentifier | undefined | null, type: LightmapType, index: number): Texture | null;
}