@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
import { Object3D } from "three";
import { Behaviour } from "../Component.js";
import { XRFlag } from "./XRFlag.js";
export declare const debug: string | number | boolean;
export type AvatarMarkerEventArgs = {
avatarMarker: AvatarMarker;
gameObject: Object3D;
};
/**
* This is used to mark an object being controlled / owned by a player
* This system might be refactored and moved to a more centralized place in a future version
*/
export declare class AvatarMarker extends Behaviour {
static getAvatar(index: number): AvatarMarker | null;
static instances: AvatarMarker[];
static onAvatarMarkerCreated(cb: (args: AvatarMarkerEventArgs) => void): Function;
static onAvatarMarkerDestroyed(cb: (args: AvatarMarkerEventArgs) => void): Function;
private static _onNewAvatarMarkerAdded;
private static _onAvatarMarkerDestroyed;
connectionId: string;
avatar?: Object3D & {
flags?: XRFlag[];
};
awake(): void;
onDestroy(): void;
isLocalAvatar(): boolean;
}