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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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/// <reference types="webxr" /> import { Mesh, Texture } from "three"; import type { NeedleXREventArgs } from "../../engine/engine_xr.js"; import { RGBAColor } from "../../engine/js-extensions/index.js"; import { Behaviour } from "../Component.js"; /** * WebARCameraBackground is a component that allows to display the camera feed as a background in an AR session to more easily blend the real world with the virtual world or applying effects to the camera feed. */ export declare class WebARCameraBackground extends Behaviour { /** @internal */ onBeforeXR(_mode: XRSessionMode, args: XRSessionInit): void; /** @internal */ onEnterXR(_args: NeedleXREventArgs): void; /** @internal */ onLeaveXR(_args: NeedleXREventArgs): void; /** * The tint color of the camera feed */ backgroundTint: RGBAColor; get background(): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> | undefined; private backgroundPlane?; private threeTexture?; private forceTextureInitialization; /** @internal */ private preRender; /** @internal */ onBeforeRender(_frame: XRFrame | null): void; private updateFromFrame; setTexture(texture: Texture): void; }