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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { Vector2 } from "three"; import { serializable } from "../../engine/engine_serialization.js"; import { RGBAColor } from "../../engine/js-extensions/index.js"; import { Behaviour } from "../Component.js"; export class Outline extends Behaviour { effectColor; effectDistance; } __decorate([ serializable(RGBAColor) ], Outline.prototype, "effectColor", void 0); __decorate([ serializable(Vector2) ], Outline.prototype, "effectDistance", void 0); //# sourceMappingURL=Outline.js.map