@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
import { Texture } from 'three';
import * as ThreeMeshUI from 'three-mesh-ui';
import type { Options } from 'three-mesh-ui/build/types/core/elements/MeshUIBaseElement.js';
import { ComponentInit } from '../../engine/engine_types.js';
import { RGBAColor } from "../../engine/js-extensions/index.js";
import { BaseUIComponent } from "./BaseUIComponent.js";
import { type IGraphic, type IRectTransformChangedReceiver } from './Interfaces.js';
import { RectTransform } from './RectTransform.js';
/**
* @category User Interface
* @group Components
*/
export declare class Graphic extends BaseUIComponent implements IGraphic, IRectTransformChangedReceiver {
get isGraphic(): boolean;
get color(): RGBAColor;
set color(col: RGBAColor);
private _alphaFactor;
setAlphaFactor(factor: number): void;
get alphaFactor(): number;
private sRGBColor;
protected onColorChanged(): void;
private get m_Color();
raycastTarget: boolean;
protected uiObject: ThreeMeshUI.Block | null;
private _color;
private _rect;
private _stateManager;
protected get rectTransform(): RectTransform;
onParentRectTransformChanged(): void;
__internalNewInstanceCreated(init: ComponentInit<this>): this;
setState(state: string): void;
setupState(state: object): void;
setOptions(opts: Options): void;
awake(): void;
onEnable(): void;
onDisable(): void;
private _currentlyCreatingPanel;
protected makePanel(): void;
protected onBeforeCreate(_opts: any): void;
protected onCreate(opts: any): void;
protected onAfterCreated(): void;
private applyEffects;
/** used internally to ensure textures assigned to UI use linear encoding */
static textureCache: Map<Texture, Texture>;
protected setTexture(tex: Texture | null | undefined): Promise<void>;
protected onAfterAddedToScene(): void;
}
/**
* @category User Interface
* @group Components
*/
export declare class MaskableGraphic extends Graphic {
private _flippedObject;
protected onAfterCreated(): void;
}