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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { MODULES } from "../../../engine/engine_modules.js"; import { serializable } from "../../../engine/engine_serialization.js"; import { PostProcessingEffect } from "../PostProcessingEffect.js"; import { VolumeParameter } from "../VolumeParameter.js"; import { registerCustomEffectType } from "../VolumeProfile.js"; /** * @category Effects * @group Components */ export class Vignette extends PostProcessingEffect { get typeName() { return "Vignette"; } color = new VolumeParameter({ r: 0, g: 0, b: 0, a: 1 }); intensity = new VolumeParameter(0); center = new VolumeParameter({ x: 0.5, y: 0.5 }); init() { this.color.defaultValue = { r: 0, g: 0, b: 0, a: 1 }; this.intensity.defaultValue = 0; this.center.defaultValue = { x: 0.5, y: 0.5 }; } onCreateEffect() { // https://github.com/pmndrs/postprocessing/blob/f8ed90635ee6710744cc0f38811fc00ce873a450/src/effects/VignetteEffect.js const vignette = new MODULES.POSTPROCESSING.MODULE.VignetteEffect(); this.intensity.onValueChanged = v => { vignette.offset = v; this.updateDarkness(vignette); }; this.color.onValueChanged = _ => { this.updateDarkness(vignette); }; // this.center.onValueChanged = v => { // console.log(v); // vignette.offset = v.x; // }; return vignette; } updateDarkness(effect) { // const col = this.color.value; // const colval = 1 - (col.r + col.g + col.b + col.a) / 4; const val = this.intensity.value; effect.darkness = val; } } __decorate([ serializable(VolumeParameter) ], Vignette.prototype, "color", void 0); __decorate([ serializable(VolumeParameter) ], Vignette.prototype, "intensity", void 0); __decorate([ serializable(VolumeParameter) ], Vignette.prototype, "center", void 0); registerCustomEffectType("Vignette", Vignette); //# sourceMappingURL=Vignette.js.map