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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { MODULES } from "../../../engine/engine_modules.js"; import { serializable } from "../../../engine/engine_serialization.js"; import { PostProcessingEffect } from "../PostProcessingEffect.js"; import { VolumeParameter } from "../VolumeParameter.js"; import { registerCustomEffectType } from "../VolumeProfile.js"; /** * @category Effects * @group Components */ export class PixelationEffect extends PostProcessingEffect { get typeName() { return "PixelationEffect"; } granularity = new VolumeParameter(10); onCreateEffect() { const effect = new MODULES.POSTPROCESSING.MODULE.PixelationEffect(); this.granularity.onValueChanged = v => { effect.granularity = v; }; return effect; } } __decorate([ serializable(VolumeParameter) ], PixelationEffect.prototype, "granularity", void 0); registerCustomEffectType("PixelationEffect", PixelationEffect); //# sourceMappingURL=Pixelation.js.map