@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { MODULES } from "../../../engine/engine_modules.js";
import { serializable } from "../../../engine/engine_serialization.js";
import { PostProcessingEffect } from "../PostProcessingEffect.js";
import { VolumeParameter } from "../VolumeParameter.js";
import { registerCustomEffectType } from "../VolumeProfile.js";
/**
* @category Effects
* @group Components
*/
export class PixelationEffect extends PostProcessingEffect {
get typeName() {
return "PixelationEffect";
}
granularity = new VolumeParameter(10);
onCreateEffect() {
const effect = new MODULES.POSTPROCESSING.MODULE.PixelationEffect();
this.granularity.onValueChanged = v => {
effect.granularity = v;
};
return effect;
}
}
__decorate([
serializable(VolumeParameter)
], PixelationEffect.prototype, "granularity", void 0);
registerCustomEffectType("PixelationEffect", PixelationEffect);
//# sourceMappingURL=Pixelation.js.map