UNPKG

@needle-tools/engine

Version:

Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

105 lines 4.51 kB
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { Mathf } from "../../../engine/engine_math.js"; import { MODULES } from "../../../engine/engine_modules.js"; import { serializable } from "../../../engine/engine_serialization.js"; import { getParam } from "../../../engine/engine_utils.js"; import { PostProcessingEffect } from "../PostProcessingEffect.js"; import { VolumeParameter } from "../VolumeParameter.js"; import { registerCustomEffectType } from "../VolumeProfile.js"; export var DepthOfFieldMode; (function (DepthOfFieldMode) { DepthOfFieldMode[DepthOfFieldMode["Off"] = 0] = "Off"; DepthOfFieldMode[DepthOfFieldMode["Gaussian"] = 1] = "Gaussian"; DepthOfFieldMode[DepthOfFieldMode["Bokeh"] = 2] = "Bokeh"; })(DepthOfFieldMode || (DepthOfFieldMode = {})); const debug = getParam("debugpost"); /** * @category Effects * @group Components */ export class DepthOfField extends PostProcessingEffect { get typeName() { return "DepthOfField"; } mode; focusDistance = new VolumeParameter(1); focalLength = new VolumeParameter(.2); aperture = new VolumeParameter(20); gaussianMaxRadius = new VolumeParameter(); resolutionScale = new VolumeParameter(1 * 1 / window.devicePixelRatio); bokehScale = new VolumeParameter(); init() { this.focalLength.valueProcessor = v => { const t = v / 300; const max = 2; // this.context.mainCameraComponent?.farClipPlane ?? 10; return Mathf.lerp(max, .01, t); }; const maxBokehScale = 20; this.aperture.valueProcessor = v => { const t = 1 - v / 32; return Mathf.lerp(1, maxBokehScale, t); }; } onCreateEffect() { if (this.mode === DepthOfFieldMode.Off) { if (debug) console.warn("DepthOfField: Mode is set to Off"); return undefined; } // const factor = 1 / window.devicePixelRatio; // if (this.resolutionScale === undefined) { // let defaultValue = 1; // if(isMobileDevice()) defaultValue = .6; // this.resolutionScale = new VolumeParameter(defaultValue * factor); // } // console.log(this.focusDistance.overrideState, this.focusDistance.value); // const depth = new DepthEffect({ // inverted: true, // // blendFunction: BlendFunction.SET, // }); const dof = new MODULES.POSTPROCESSING.MODULE.DepthOfFieldEffect(this.context.mainCamera, { worldFocusRange: .2, focalLength: 1, bokehScale: 20, resolutionScale: this.resolutionScale.value, }); this.focusDistance.onValueChanged = v => { dof.cocMaterial.worldFocusDistance = v; }; this.focalLength.onValueChanged = v => dof.cocMaterial.worldFocusRange = v; this.aperture.onValueChanged = v => dof.bokehScale = v; if (this.resolutionScale) this.resolutionScale.onValueChanged = v => dof.resolution.scale = v; return [dof]; } unapply() { } } __decorate([ serializable() ], DepthOfField.prototype, "mode", void 0); __decorate([ serializable(VolumeParameter) ], DepthOfField.prototype, "focusDistance", void 0); __decorate([ serializable(VolumeParameter) ], DepthOfField.prototype, "focalLength", void 0); __decorate([ serializable(VolumeParameter) ], DepthOfField.prototype, "aperture", void 0); __decorate([ serializable(VolumeParameter) ], DepthOfField.prototype, "gaussianMaxRadius", void 0); __decorate([ serializable(VolumeParameter) ], DepthOfField.prototype, "resolutionScale", void 0); __decorate([ serializable(VolumeParameter) ], DepthOfField.prototype, "bokehScale", void 0); registerCustomEffectType("DepthOfField", DepthOfField); //# sourceMappingURL=DepthOfField.js.map