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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import { Material, Object3D } from "three"; import type { IUSDExporterExtension } from "../Extension.js"; import type { IBehaviorElement } from "../extensions/behavior/BehavioursBuilder.js"; import { USDDocument, USDObject, USDWriter, USDZExporterContext } from "../ThreeUSDZExporter.js"; export declare enum TextWrapMode { singleLine = "singleLine", hardBreaks = "hardBreaks", flowing = "flowing" } export declare enum HorizontalAlignment { left = "left", center = "center", right = "right", justified = "justified" } export declare enum VerticalAlignment { top = "top", middle = "middle", lowerMiddle = "lowerMiddle", baseline = "baseline", bottom = "bottom" } export declare class USDZText implements IBehaviorElement { static global_id: number; static getId(): number; id: string; content: string; font?: string[]; pointSize: number; width?: number; height?: number; depth?: number; wrapMode?: TextWrapMode; horizontalAlignment?: HorizontalAlignment; verticalAlignment?: VerticalAlignment; material?: Material; setDepth(depth: number): USDZText; setPointSize(pointSize: number): USDZText; setHorizontalAlignment(align: HorizontalAlignment): this; setVerticalAlignment(align: VerticalAlignment): this; constructor(id: string); writeTo(_document: USDDocument | undefined, writer: USDWriter): void; } export declare class TextBuilder { static singleLine(str: string, pointSize?: number, depth?: number): USDZText; static multiLine(str: string, width: number, height: number, horizontal: HorizontalAlignment, vertical: VerticalAlignment, wrapMode?: TextWrapMode): USDZText; } export declare class TextExtension implements IUSDExporterExtension { get extensionName(): string; exportText(object: Object3D, newModel: USDObject, _context: USDZExporterContext): void; private convertToTextSize; private setOverflow; private setTextAlignment; }