@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
import { Object3D } from "three";
import { Axes } from "../engine/engine_physics.types.js";
import { Behaviour } from "./Component.js";
/**
* SmoothFollow makes the {@link Object3D} (`GameObject`) smoothly follow another target {@link Object3D}.
* It can follow the target's position, rotation, or both.
* @category Interactivity
* @group Components
*/
export declare class SmoothFollow extends Behaviour {
/**
* The target to follow. If null, the GameObject will not move.
*/
target: Object3D | null;
/**
* The factor to smoothly follow the target's position.
* The value is clamped between 0 and 1. If 0, the GameObject will not follow the target's position.
*/
followFactor: number;
/**
* The factor to smoothly follow the target's rotation.
* The value is clamped between 0 and 1. If 0, the GameObject will not follow the target's rotation.
*/
rotateFactor: number;
positionAxes: Axes;
flipForward: boolean;
private static _invertForward;
private _firstUpdate;
/**
* Update the position and rotation of the GameObject to follow the target.
*/
onBeforeRender(): void;
updateNow(hard: boolean): void;
}