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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { isLocalNetwork } from "../engine/engine_networking_utils.js"; import { serializable } from "../engine/engine_serialization.js"; import { getParam } from "../engine/engine_utils.js"; import { Behaviour } from "./Component.js"; const debug = getParam("debugnet"); /** * Provides configuration to the built-in networking system. * This component supplies websocket URLs for establishing connections. * It implements the {@link INetworkingWebsocketUrlProvider} interface. * * @category Networking * @group Components */ export class Networking extends Behaviour { /** * The websocket URL to connect to for networking functionality. * Can be a complete URL or a relative path that will be resolved against the current origin. */ url = null; /** * Name of the URL parameter that can override the websocket connection URL. * When set, the URL will be overridden by the parameter value from the browser URL. * For example, with `urlParameterName="ws"`, adding `?ws=ws://localhost:8080` to the browser URL will override the connection URL. */ urlParameterName = null; /** * Alternative URL to use when running on a local network. * This is particularly useful for development, when the server is running on the same machine as the client. */ localhost = null; /** @internal */ awake() { if (debug) console.log(this); this.context.connection.registerProvider(this); } /** * Determines the websocket URL to use for networking connections. * Processes the configured URL, applying localhost fallbacks when appropriate and * handling URL parameter overrides if specified. * @returns The formatted websocket URL string or null if no valid URL could be determined * @internal */ getWebsocketUrl() { let socketurl = this.url ? Networking.GetUrl(this.url, this.localhost) : null; if (this.urlParameterName) { const res = getParam(this.urlParameterName); if (res && typeof res === "string") { socketurl = res; } } if (!socketurl) return null; // regex https://regex101.com/r/JQ5WqB/1 const regex = new RegExp("(((https?)|(?<socket_prefix>wss?)):\/\/)?(www\.)?(?<url>.+)", "gm"); const match = regex.exec(socketurl); if (!match?.groups) return null; // if the url has a ws or wss prefix already assume the whole url is in the correct format const socketPrefix = match?.groups["socket_prefix"]; if (socketPrefix) return socketurl; // otherwise add the ws prefix return "wss://" + match?.groups["url"]; } /** * Processes a URL string applying various transformations based on network environment. * Handles relative paths and localhost fallbacks for local network environments. * @param url The original URL to process * @param localhostFallback Alternative URL to use when on a local network * @returns The processed URL string or null/undefined if input was invalid */ static GetUrl(url, localhostFallback) { let result = url; const useLocalHostUrl = Networking.IsLocalNetwork() && localhostFallback; if (useLocalHostUrl) { result = localhostFallback; } if (url?.startsWith("/")) { const base = useLocalHostUrl ? result : window.location.origin; if (base?.endsWith("/") && url.startsWith("/")) url = url.substring(1); result = base + url; } return result; } /** * Determines if the current connection is on a local network. * Useful for applying different networking configurations in local development environments. * This is the same as calling {@link isLocalNetwork}. * @param hostname Optional hostname to check instead of the current window location * @returns True if the connection is on a local network, false otherwise */ static IsLocalNetwork(hostname = window.location.hostname) { return isLocalNetwork(hostname); } } __decorate([ serializable() ], Networking.prototype, "url", void 0); __decorate([ serializable() ], Networking.prototype, "urlParameterName", void 0); __decorate([ serializable() ], Networking.prototype, "localhost", void 0); //# sourceMappingURL=Networking.js.map