@needle-tools/engine
Version:
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
55 lines • 2.14 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { Color, GridHelper as _GridHelper } from "three";
import * as params from "../engine/engine_default_parameters.js";
import { serializable } from "../engine/engine_serialization_decorator.js";
import { Behaviour } from "./Component.js";
/**
* GridHelper is a component that allows to display a grid in the scene.
* @category Helpers
* @group Components
*/
export class GridHelper extends Behaviour {
isGizmo = false;
color0;
color1;
gridHelper;
size;
divisions;
offset;
/** @internal */
onEnable() {
if (this.isGizmo && !params.showGizmos)
return;
const size = this.size;
const divisions = this.divisions;
if (!this.gridHelper) {
this.gridHelper = new _GridHelper(size, divisions, this.color0 ?? new Color(.4, .4, .4), this.color1 ?? new Color(.6, .6, .6));
if (this.offset !== undefined)
this.gridHelper.position.y += this.offset;
}
if (this.gridHelper)
this.gameObject.add(this.gridHelper);
}
/** @internal */
onDisable() {
if (this.gridHelper) {
this.gameObject.remove(this.gridHelper);
this.gridHelper = null;
}
}
}
__decorate([
serializable()
], GridHelper.prototype, "isGizmo", void 0);
__decorate([
serializable(Color)
], GridHelper.prototype, "color0", void 0);
__decorate([
serializable(Color)
], GridHelper.prototype, "color1", void 0);
//# sourceMappingURL=GridHelper.js.map