@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
import { Behaviour } from "./Component.js";
import { EventList } from "./EventList.js";
import { EventType } from "./EventType.js";
import type { IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
declare class TriggerEvent {
eventID: EventType;
callback: EventList<any>;
}
/**
* The EventTrigger component is used to trigger events when certain pointer events occur on the GameObject.
* It implements the {@link IPointerEventHandler} interface and can be used to expose events to the user in the editor without writing code.
* @category Interactivity
* @group Components
*/
export declare class EventTrigger extends Behaviour implements IPointerEventHandler {
/** A list of events that should be triggered when a pointer event occurs on the GameObject. */
triggers?: Array<TriggerEvent>;
/** @internal */
invoke(type: EventType): void;
private hasTrigger;
private shouldChangeCursor;
/** @internal */
onPointerClick(_: PointerEventData): void;
/** @internal */
onPointerEnter(_: PointerEventData): void;
/** @internal */
onPointerExit(_: PointerEventData): void;
/** @internal */
onPointerDown(_: PointerEventData): void;
/** @internal */
onPointerUp(_: PointerEventData): void;
}
export {};