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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { serializable } from "../engine/engine_serialization_decorator.js"; import { DeviceUtilities } from "../engine/engine_utils.js"; import { Behaviour, GameObject } from "./Component.js"; export var DeviceType; (function (DeviceType) { DeviceType[DeviceType["Never"] = 0] = "Never"; DeviceType[DeviceType["Desktop"] = 1] = "Desktop"; DeviceType[DeviceType["Mobile"] = 2] = "Mobile"; })(DeviceType || (DeviceType = {})); /** * @category Utilities * @group Components */ export class DeviceFlag extends Behaviour { visibleOn; onEnable() { this.apply(); } apply() { if (!this.test()) { GameObject.setActive(this.gameObject, false); } } test() { if (this.visibleOn < 0) return true; if (DeviceUtilities.isMobileDevice()) { return (this.visibleOn & (DeviceType.Mobile)) !== 0; } const allowDesktop = (this.visibleOn & (DeviceType.Desktop)) !== 0; return allowDesktop; } } __decorate([ serializable() ], DeviceFlag.prototype, "visibleOn", void 0); /**@deprecated use isMobileDevice() */ function isMobile() { return DeviceUtilities.isMobileDevice(); } ; //# sourceMappingURL=DeviceFlag.js.map