@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { serializable } from "../engine/engine_serialization_decorator.js";
import { DeviceUtilities } from "../engine/engine_utils.js";
import { Behaviour, GameObject } from "./Component.js";
export var DeviceType;
(function (DeviceType) {
DeviceType[DeviceType["Never"] = 0] = "Never";
DeviceType[DeviceType["Desktop"] = 1] = "Desktop";
DeviceType[DeviceType["Mobile"] = 2] = "Mobile";
})(DeviceType || (DeviceType = {}));
/**
* @category Utilities
* @group Components
*/
export class DeviceFlag extends Behaviour {
visibleOn;
onEnable() {
this.apply();
}
apply() {
if (!this.test()) {
GameObject.setActive(this.gameObject, false);
}
}
test() {
if (this.visibleOn < 0)
return true;
if (DeviceUtilities.isMobileDevice()) {
return (this.visibleOn & (DeviceType.Mobile)) !== 0;
}
const allowDesktop = (this.visibleOn & (DeviceType.Desktop)) !== 0;
return allowDesktop;
}
}
__decorate([
serializable()
], DeviceFlag.prototype, "visibleOn", void 0);
/**@deprecated use isMobileDevice() */
function isMobile() {
return DeviceUtilities.isMobileDevice();
}
;
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