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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { AxesHelper as _AxesHelper } from "three"; import * as params from "../engine/engine_default_parameters.js"; import { serializable } from "../engine/engine_serialization_decorator.js"; import { Behaviour } from "./Component.js"; /** * Component that visualizes the axes of an object in the scene. * Renders colored lines representing the X (red), Y (green) and Z (blue) axes. * @category Helpers * @group Components */ export class AxesHelper extends Behaviour { /** * The length of each axis line in scene units. */ length = 1; /** * Whether the axes should be occluded by objects in the scene. * When set to false, axes will always appear on top regardless of their depth. */ depthTest = true; /** * When true, this helper will only be visible if the debug flag `?gizmos` is enabled. */ isGizmo = false; _axes = null; /** * Creates and adds the axes visualization to the scene when the component is enabled. * If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters. */ onEnable() { if (this.isGizmo && !params.showGizmos) return; if (!this._axes) this._axes = new _AxesHelper(this.length); this._axes.layers.disableAll(); this._axes.layers.set(this.layer); this.gameObject.add(this._axes); const mat = this._axes.material; if (mat) { if (mat.depthTest !== undefined) mat.depthTest = this.depthTest; } } /** * Removes the axes visualization from the scene when the component is disabled. */ onDisable() { if (!this._axes) return; this.gameObject.remove(this._axes); } } __decorate([ serializable() ], AxesHelper.prototype, "length", void 0); __decorate([ serializable() ], AxesHelper.prototype, "depthTest", void 0); __decorate([ serializable() ], AxesHelper.prototype, "isGizmo", void 0); //# sourceMappingURL=AxesHelper.js.map