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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { Vector3 } from "three"; import { serializable } from "../engine/engine_serialization_decorator.js"; import * as utils from "./../engine/engine_three_utils.js"; import { Behaviour, GameObject } from "./Component.js"; export class AlignmentConstraint extends Behaviour { from; to; width = 0; centered = true; _centerPos; awake() { this._centerPos = new Vector3(); } update() { if (!this.from || !this.to) return; const fromWorldPos = utils.getWorldPosition(this.from).clone(); const toWorldPos = utils.getWorldPosition(this.to).clone(); const dist = fromWorldPos.distanceTo(toWorldPos); this._centerPos.copy(fromWorldPos); this._centerPos.add(toWorldPos); this._centerPos.multiplyScalar(0.5); utils.setWorldPosition(this.gameObject, this.centered ? this._centerPos : fromWorldPos); this.gameObject.lookAt(utils.getWorldPosition(this.to).clone()); this.gameObject.scale.set(this.width, this.width, dist); } } __decorate([ serializable(GameObject) ], AlignmentConstraint.prototype, "from", void 0); __decorate([ serializable(GameObject) ], AlignmentConstraint.prototype, "to", void 0); //# sourceMappingURL=AlignmentConstraint.js.map