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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

86 lines • 475 kB
import{Uniform$1 as c,Vector4 as Ae,Color as L,Vector2 as v,CanvasTexture as kr,RepeatWrapping as ie,ShaderMaterial as w,NoBlending as z,WebGLRenderTarget as T,NearestFilter as M,EventDispatcher as at,SRGBColorSpace as y,UnsignedByteType as Y,PerspectiveCamera as xe,BasicDepthPacking as k,REVISION as De,LinearFilter as I,RGBADepthPacking as ae,FloatType as K,LessDepth as It,MeshDepthMaterial as Qr,LinearSRGBColorSpace as ke,NoColorSpace as Qe,DepthTexture as we,DepthStencilFormat as Rt,UnsignedInt248Type as Ut,UnsignedIntType as Re,RGBAFormat as H,Scene as st,Matrix4 as O,Vector3 as F,HalfFloatType as _,Data3DTexture as Ve,Loader as nt,LoadingManager as Ue,FileLoader as bt,ClampToEdgeWrapping as ot,DataTexture as Ye,LuminanceFormat as Ft,MeshNormalMaterial as Vr,BackSide as We,DoubleSide as Xe,FrontSide as Yr,Camera as Wr,Mesh as Lt,Texture as Ke,EqualDepth as lt,NotEqualDepth as Ot,LinearMipmapLinearFilter as Xr,GreaterDepth as Kr,GreaterEqualDepth as Zr,LessEqualDepth as jr,AlwaysDepth as Jr,NeverDepth as qr,Material as Nt,BufferGeometry as zt,BufferAttribute as Ze,RedFormat as ut,RGFormat as _r,DepthFormat as Ht,OrthographicCamera as $r,Sphere as ei}from"./three-CFtLGNtV.min.js";import{Pass as ti}from"./three-examples-CPlN41GO.min.js";/** * postprocessing v6.37.2 build Fri Mar 28 2025 * https://github.com/pmndrs/postprocessing * Copyright 2015-2025 Raoul van RĂ¼schen * @license Zlib */var ri="6.37.2",ii=class{dispose(){}},ct=1/1e3,ai=1e3,Gt=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){typeof document<"u"&&document.hidden!==void 0&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return this._delta*ct}get fixedDelta(){return this._fixedDelta*ct}set fixedDelta(e){this._fixedDelta=e*ai}get elapsed(){return this._elapsed*ct}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(e!==void 0?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},si=(()=>{const e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]),r=new zt;return r.setAttribute("position",new Ze(e,3)),r.setAttribute("uv",new Ze(t,2)),r})(),N=class Pt{static get fullscreenGeometry(){return si}constructor(t="Pass",r=new st,i=new Wr){this.name=t,this.renderer=null,this.scene=r,this.camera=i,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(t){if(this.rtt===t){const r=this.fullscreenMaterial;r!==null&&(r.needsUpdate=!0),this.rtt=!t}}set mainScene(t){}set mainCamera(t){}setRenderer(t){this.renderer=t}isEnabled(){return this.enabled}setEnabled(t){this.enabled=t}get fullscreenMaterial(){return this.screen!==null?this.screen.material:null}set fullscreenMaterial(t){let r=this.screen;r!==null?r.material=t:(r=new Lt(Pt.fullscreenGeometry,t),r.frustumCulled=!1,this.scene===null&&(this.scene=new st),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(t){this.fullscreenMaterial=t}getDepthTexture(){return null}setDepthTexture(t,r=k){}render(t,r,i,a,n){throw new Error("Render method not implemented!")}setSize(t,r){}initialize(t,r,i){}dispose(){for(const t of Object.keys(this)){const r=this[t];(r instanceof T||r instanceof Nt||r instanceof Ke||r instanceof Pt)&&this[t].dispose()}this.fullscreenMaterial!==null&&this.fullscreenMaterial.dispose()}},kt=class extends N{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,a){const n=e.state.buffers.stencil;n.setLocked(!1),n.setTest(!1)}},ni=`#include <common> #include <dithering_pars_fragment> #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=opacity*texel; #include <colorspace_fragment> #include <dithering_fragment> }`,ne="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",be=class extends w{constructor(){super({name:"CopyMaterial",uniforms:{inputBuffer:new c(null),opacity:new c(1)},blending:z,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:ni,vertexShader:ne})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},je=class extends N{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new be,this.needsSwap=!1,this.renderTarget=e,e===void 0&&(this.renderTarget=new T(1,1,{minFilter:I,magFilter:I,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,a){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){r!==void 0&&(this.renderTarget.texture.type=r,r!==Y?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":e!==null&&e.outputColorSpace===y&&(this.renderTarget.texture.colorSpace=y))}},Qt=new L,he=class extends N{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,a){const n=this.overrideClearColor,s=this.overrideClearAlpha,o=e.getClearAlpha(),l=n!==null,u=s>=0;l?(e.getClearColor(Qt),e.setClearColor(n,u?s:o)):u&&e.setClearAlpha(s),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),l?e.setClearColor(Qt,o):u&&e.setClearAlpha(o)}},Vt=class extends N{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new he(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,a){const n=e.getContext(),s=e.state.buffers,o=this.scene,l=this.camera,u=this.clearPass,h=this.inverted?0:1,f=1-h;s.color.setMask(!1),s.depth.setMask(!1),s.color.setLocked(!0),s.depth.setLocked(!0),s.stencil.setTest(!0),s.stencil.setOp(n.REPLACE,n.REPLACE,n.REPLACE),s.stencil.setFunc(n.ALWAYS,h,4294967295),s.stencil.setClear(f),s.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?u.render(e,null):(u.render(e,t),u.render(e,r))),this.renderToScreen?(e.setRenderTarget(null),e.render(o,l)):(e.setRenderTarget(t),e.render(o,l),e.setRenderTarget(r),e.render(o,l)),s.color.setLocked(!1),s.depth.setLocked(!1),s.stencil.setLocked(!1),s.stencil.setFunc(n.EQUAL,1,4294967295),s.stencil.setOp(n.KEEP,n.KEEP,n.KEEP),s.stencil.setLocked(!0)}},oi=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:r=!1,multisampling:i=0,frameBufferType:a}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,r,a,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new je,this.depthTexture=null,this.passes=[],this.timer=new Gt,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){const t=this.inputBuffer,r=this.multisampling;r>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):r!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,e!==null){const t=e.getSize(new v),r=e.getContext().getContextAttributes().alpha,i=this.inputBuffer.texture.type;i===Y&&e.outputColorSpace===y&&(this.inputBuffer.texture.colorSpace=y,this.outputBuffer.texture.colorSpace=y,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height);for(const a of this.passes)a.initialize(e,r,i)}}replaceRenderer(e,t=!0){const r=this.renderer,i=r.domElement.parentNode;return this.setRenderer(e),t&&i!==null&&(i.removeChild(r.domElement),i.appendChild(e.domElement)),r}createDepthTexture(){const e=this.depthTexture=new we;return this.inputBuffer.depthTexture=e,this.inputBuffer.dispose(),this.inputBuffer.stencilBuffer?(e.format=Rt,e.type=Ut):e.type=Re,e}deleteDepthTexture(){if(this.depthTexture!==null){this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose();for(const e of this.passes)e.setDepthTexture(null)}}createBuffer(e,t,r,i){const a=this.renderer,n=a===null?new v:a.getDrawingBufferSize(new v),s={minFilter:I,magFilter:I,stencilBuffer:t,depthBuffer:e,type:r},o=new T(n.width,n.height,s);return i>0&&(o.ignoreDepthForMultisampleCopy=!1,o.samples=i),r===Y&&a!==null&&a.outputColorSpace===y&&(o.texture.colorSpace=y),o.texture.name="EffectComposer.Buffer",o.texture.generateMipmaps=!1,o}setMainScene(e){for(const t of this.passes)t.mainScene=e}setMainCamera(e){for(const t of this.passes)t.mainCamera=e}addPass(e,t){const r=this.passes,i=this.renderer,a=i.getDrawingBufferSize(new v),n=i.getContext().getContextAttributes().alpha,s=this.inputBuffer.texture.type;if(e.setRenderer(i),e.setSize(a.width,a.height),e.initialize(i,n,s),this.autoRenderToScreen&&(r.length>0&&(r[r.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),t!==void 0?r.splice(t,0,e):r.push(e),this.autoRenderToScreen&&(r[r.length-1].renderToScreen=!0),e.needsDepthTexture||this.depthTexture!==null)if(this.depthTexture===null){const o=this.createDepthTexture();for(e of r)e.setDepthTexture(o)}else e.setDepthTexture(this.depthTexture)}removePass(e){const t=this.passes,r=t.indexOf(e);if(r!==-1&&t.splice(r,1).length>0){if(this.depthTexture!==null){const i=(a,n)=>a||n.needsDepthTexture;t.reduce(i,!1)||(e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null),this.deleteDepthTexture())}this.autoRenderToScreen&&r===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0))}}removeAllPasses(){const e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){const t=this.renderer,r=this.copyPass;let i=this.inputBuffer,a=this.outputBuffer,n=!1,s,o,l;e===void 0&&(this.timer.update(),e=this.timer.getDelta());for(const u of this.passes)u.enabled&&(u.render(t,i,a,e,n),u.needsSwap&&(n&&(r.renderToScreen=u.renderToScreen,s=t.getContext(),o=t.state.buffers.stencil,o.setFunc(s.NOTEQUAL,1,4294967295),r.render(t,i,a,e,n),o.setFunc(s.EQUAL,1,4294967295)),l=i,i=a,a=l),u instanceof Vt?n=!0:u instanceof kt&&(n=!1))}setSize(e,t,r){const i=this.renderer,a=i.getSize(new v);(e===void 0||t===void 0)&&(e=a.width,t=a.height),(a.width!==e||a.height!==t)&&i.setSize(e,t,r);const n=i.getDrawingBufferSize(new v);this.inputBuffer.setSize(n.width,n.height),this.outputBuffer.setSize(n.width,n.height);for(const s of this.passes)s.setSize(n.width,n.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(const e of this.passes)e.dispose();this.passes=[],this.inputBuffer!==null&&this.inputBuffer.dispose(),this.outputBuffer!==null&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),N.fullscreenGeometry.dispose()}},Q={NONE:0,DEPTH:1,CONVOLUTION:2},B={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},Yt=class{constructor(){this.shaderParts=new Map([[B.FRAGMENT_HEAD,null],[B.FRAGMENT_MAIN_UV,null],[B.FRAGMENT_MAIN_IMAGE,null],[B.VERTEX_HEAD,null],[B.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=Q.NONE,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=ke}};function Wt(e){let t;if(e===0)t=new Float64Array(0);else if(e===1)t=new Float64Array([1]);else if(e>1){let r=new Float64Array(e),i=new Float64Array(e);for(let a=1;a<=e;++a){for(let n=0;n<a;++n)i[n]=n===0||n===a-1?1:r[n-1]+r[n];t=i,i=r,r=t}}return t}var Xt=class{constructor(e,t=2){this.weights=null,this.offsets=null,this.linearWeights=null,this.linearOffsets=null,this.generate(e,t)}get steps(){return this.offsets===null?0:this.offsets.length}get linearSteps(){return this.linearOffsets===null?0:this.linearOffsets.length}generate(e,t){if(e<3||e>1020)throw new Error("The kernel size must be in the range [3, 1020]");const r=e+t*2,i=t>0?Wt(r).slice(t,-t):Wt(r),a=Math.floor((i.length-1)/2),n=i.reduce((f,d)=>f+d,0),s=i.slice(a),o=[...Array(a+1).keys()],l=new Float64Array(Math.floor(o.length/2)),u=new Float64Array(l.length);l[0]=s[0]/n;for(let f=1,d=1,p=o.length-1;f<p;f+=2,++d){const A=o[f],m=o[f+1],C=s[f],S=s[f+1],x=C+S,E=(A*C+m*S)/x;l[d]=x/n,u[d]=E}for(let f=0,d=s.length,p=1/n;f<d;++f)s[f]*=p;const h=(l.reduce((f,d)=>f+d,0)-l[0]*.5)*2;if(h!==0)for(let f=0,d=l.length,p=1/h;f<d;++f)l[f]*=p;this.offsets=o,this.weights=s,this.linearOffsets=u,this.linearWeights=l}},li=class{getDelta(){return NaN}getElapsed(){return NaN}},ui=class{initialize(e,t,r){}},ht=!1,ft=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=t=>{if(t.isMesh){let r;if(t.material.flatShading)switch(t.material.side){case Xe:r=this.materialsFlatShadedDoubleSide;break;case We:r=this.materialsFlatShadedBackSide;break;default:r=this.materialsFlatShaded;break}else switch(t.material.side){case Xe:r=this.materialsDoubleSide;break;case We:r=this.materialsBackSide;break;default:r=this.materials;break}this.originalMaterials.set(t,t.material),t.isSkinnedMesh?t.material=r[2]:t.isInstancedMesh?t.material=r[1]:t.material=r[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof w))return e.clone();const t=e.uniforms,r=new Map;for(const a in t){const n=t[a].value;n.isRenderTargetTexture&&(t[a].value=null,r.set(a,n))}const i=e.clone();for(const a of r)t[a[0]].value=a[1],i.uniforms[a[0]].value=a[1];return i}setMaterial(e){if(this.disposeMaterials(),this.material=e,e!==null){const t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(const r of t)r.uniforms=Object.assign({},e.uniforms),r.side=Yr;t[2].skinning=!0,this.materialsBackSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.side=We,i}),this.materialsDoubleSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.side=Xe,i}),this.materialsFlatShaded=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i}),this.materialsFlatShadedBackSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=We,i}),this.materialsFlatShadedDoubleSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=Xe,i})}}render(e,t,r){const i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,ht){const a=this.originalMaterials;this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r);for(const n of a)n[0].material=n[1];this.meshCount!==a.size&&a.clear()}else{const a=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=a}e.shadowMap.enabled=i}disposeMaterials(){if(this.material!==null){const e=this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide);for(const t of e)t.dispose()}}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return ht}static set workaroundEnabled(e){ht=e}},ci=class{setSize(e,t){}},oe=-1,D=class extends at{constructor(e,t=oe,r=oe,i=1){super(),this.resizable=e,this.baseSize=new v(1,1),this.preferredSize=new v(t,r),this.target=this.preferredSize,this.s=i,this.effectiveSize=new v,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){const e=this.baseSize,t=this.preferredSize,r=this.effectiveSize,i=this.scale;t.width!==oe?r.width=t.width:t.height!==oe?r.width=Math.round(t.height*(e.width/Math.max(e.height,1))):r.width=Math.round(e.width*i),t.height!==oe?r.height=t.height:t.width!==oe?r.height=Math.round(t.width/Math.max(e.width/Math.max(e.height,1),1)):r.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(oe),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height)}static get AUTO_SIZE(){return oe}},hi=class{constructor(e=0){this.nextId=e}getNextId(){return this.nextId++}reset(e=0){return this.nextId=e,this}},dt=new hi(2),pt=class extends Set{constructor(e,t=dt.getNextId()){super(),this.exclusive=!1,this._layer=t,(this._layer<1||this._layer>31)&&(console.warn("Layer out of range, resetting to 2"),dt.reset(2),this._layer=dt.getNextId()),e!==void 0&&this.set(e)}get layer(){return this._layer}set layer(e){const t=this._layer;for(const r of this)r.layers.disable(t),r.layers.enable(e);this._layer=e}getLayer(){return this.layer}setLayer(e){this.layer=e}isExclusive(){return this.exclusive}setExclusive(e){this.exclusive=e}clear(){const e=this.layer;for(const t of this)t.layers.disable(e);return super.clear()}set(e){this.clear();for(const t of e)this.add(t);return this}indexOf(e){return this.has(e)?0:-1}add(e){return this.exclusive?e.layers.set(this.layer):e.layers.enable(this.layer),super.add(e)}delete(e){return this.has(e)&&e.layers.disable(this.layer),super.delete(e)}toggle(e){let t;return this.has(e)?(this.delete(e),t=!1):(this.add(e),t=!0),t}setVisible(e){for(const t of this)e?t.layers.enable(0):t.layers.disable(0);return this}},g={SKIP:9,SET:30,ADD:0,ALPHA:1,AVERAGE:2,COLOR:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,DIVIDE:8,DST:9,EXCLUSION:10,HARD_LIGHT:11,HARD_MIX:12,HUE:13,INVERT:14,INVERT_RGB:15,LIGHTEN:16,LINEAR_BURN:17,LINEAR_DODGE:18,LINEAR_LIGHT:19,LUMINOSITY:20,MULTIPLY:21,NEGATION:22,NORMAL:23,OVERLAY:24,PIN_LIGHT:25,REFLECT:26,SATURATION:27,SCREEN:28,SOFT_LIGHT:29,SRC:30,SUBTRACT:31,VIVID_LIGHT:32},fi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x+y,opacity);}",di="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y,min(y.a,opacity));}",pi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,(x+y)*0.5,opacity);}",vi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.rg,xHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}",gi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(step(0.0,y)*(1.0-min(vec4(1.0),(1.0-x)/y)),vec4(1.0),step(1.0,x));return mix(x,z,opacity);}",mi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=step(0.0,x)*mix(min(vec4(1.0),x/max(1.0-y,1e-9)),vec4(1.0),step(1.0,y));return mix(x,z,opacity);}",Ai="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,min(x,y),opacity);}",xi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,abs(x-y),opacity);}",Di="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x/max(y,1e-12),opacity);}",wi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,(x+y-2.0*x*y),opacity);}",Ti="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 a=min(x,1.0),b=min(y,1.0);vec4 z=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,y));return mix(x,z,opacity);}",Si="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,step(1.0,x+y),opacity);}",Ei="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(yHSL.r,xHSL.gb));return vec4(mix(x.rgb,z,opacity),y.a);}",Ci="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,1.0-y,opacity);}",yi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y*(1.0-x),opacity);}",Bi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,max(x,y),opacity);}",Mi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,clamp(y+x-1.0,0.0,1.0),opacity);}",Pi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,min(x+y,1.0),opacity);}",Ii="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,clamp(2.0*y+x-1.0,0.0,1.0),opacity);}",Ri="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.rg,yHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}",Ui="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x*y,opacity);}",bi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,1.0-abs(1.0-x-y),opacity);}",Fi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,y,opacity);}",Li="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(2.0*y*x,1.0-2.0*(1.0-y)*(1.0-x),step(0.5,x));return mix(x,z,opacity);}",Oi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 y2=2.0*y;vec4 z=mix(mix(y2,x,step(0.5*x,y)),max(vec4(0.0),y2-1.0),step(x,(y2-1.0)));return mix(x,z,opacity);}",Ni="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(min(x*x/max(1.0-y,1e-12),1.0),y,step(1.0,y));return mix(x,z,opacity);}",zi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec3 xHSL=RGBToHSL(x.rgb);vec3 yHSL=RGBToHSL(y.rgb);vec3 z=HSLToRGB(vec3(xHSL.r,yHSL.g,xHSL.b));return vec4(mix(x.rgb,z,opacity),y.a);}",Hi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,x+y-min(x*y,1.0),opacity);}",Gi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 y2=2.0*y;vec4 w=step(0.5,y);vec4 z=mix(x-(1.0-y2)*x*(1.0-x),mix(x+(y2-1.0)*(sqrt(x)-x),x+(y2-1.0)*x*((16.0*x-12.0)*x+3.0),w*(1.0-step(0.25,x))),w);return mix(x,z,opacity);}",ki="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return y;}",Qi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){return mix(x,max(x+y-1.0,0.0),opacity);}",Vi="vec4 blend(const in vec4 x,const in vec4 y,const in float opacity){vec4 z=mix(max(1.0-min((1.0-x)/(2.0*y),1.0),0.0),min(x/(2.0*(1.0-y)),1.0),step(0.5,y));return mix(x,z,opacity);}",Yi=new Map([[g.ADD,fi],[g.ALPHA,di],[g.AVERAGE,pi],[g.COLOR,vi],[g.COLOR_BURN,gi],[g.COLOR_DODGE,mi],[g.DARKEN,Ai],[g.DIFFERENCE,xi],[g.DIVIDE,Di],[g.DST,null],[g.EXCLUSION,wi],[g.HARD_LIGHT,Ti],[g.HARD_MIX,Si],[g.HUE,Ei],[g.INVERT,Ci],[g.INVERT_RGB,yi],[g.LIGHTEN,Bi],[g.LINEAR_BURN,Mi],[g.LINEAR_DODGE,Pi],[g.LINEAR_LIGHT,Ii],[g.LUMINOSITY,Ri],[g.MULTIPLY,Ui],[g.NEGATION,bi],[g.NORMAL,Fi],[g.OVERLAY,Li],[g.PIN_LIGHT,Oi],[g.REFLECT,Ni],[g.SATURATION,zi],[g.SCREEN,Hi],[g.SOFT_LIGHT,Gi],[g.SRC,ki],[g.SUBTRACT,Qi],[g.VIVID_LIGHT,Vi]]),Kt=class extends at{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new c(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return Yi.get(this.blendFunction)}},Zt=class extends kr{constructor({characters:e=" .:,'-^=*+?!|0#X%WM@",font:t="Arial",fontSize:r=54,size:i=1024,cellCount:a=16}={}){super(document.createElement("canvas"),void 0,ie,ie);const n=this.image;n.width=n.height=i;const s=n.getContext("2d"),o=i/a;s.font=`${r}px ${t}`,s.textAlign="center",s.textBaseline="middle",s.fillStyle="#ffffff";for(let l=0,u=e.length;l<u;++l){const h=e[l],f=l%a,d=Math.floor(l/a);s.fillText(h,f*o+o/2,d*o+o/2)}this.characterCount=e.length,this.cellCount=a}},P=class extends at{constructor(e,t,{attributes:r=Q.NONE,blendFunction:i=g.NORMAL,defines:a=new Map,uniforms:n=new Map,extensions:s=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=o,this.defines=a,this.uniforms=n,this.extensions=s,this.blendMode=new Kt(i),this.blendMode.addEventListener("change",l=>this.setChanged()),this._inputColorSpace=ke,this._outputColorSpace=Qe}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=k){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(const e of Object.keys(this)){const t=this[e];(t instanceof T||t instanceof Nt||t instanceof Ke||t instanceof N)&&this[e].dispose()}}},Wi=`uniform sampler2D asciiTexture;uniform vec4 cellCount; #ifdef USE_COLOR uniform vec3 color; #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 pixelizedUv=cellCount.zw*(0.5+floor(uv*cellCount.xy));vec4 texel=texture(inputBuffer,pixelizedUv);float lum=min(luminance(texel.rgb),1.0); #ifdef INVERTED lum=1.0-lum; #endif float characterIndex=floor(CHAR_COUNT_MINUS_ONE*lum);vec2 characterPosition=vec2(mod(characterIndex,TEX_CELL_COUNT),floor(characterIndex*INV_TEX_CELL_COUNT));vec2 offset=vec2(characterPosition.x,-characterPosition.y)*INV_TEX_CELL_COUNT;vec2 characterUv=mod(uv*(cellCount.xy*INV_TEX_CELL_COUNT),INV_TEX_CELL_COUNT);characterUv=characterUv-vec2(0.0,INV_TEX_CELL_COUNT)+offset;float asciiCharacter=texture(asciiTexture,characterUv).r; #ifdef USE_COLOR outputColor=vec4(color*asciiCharacter,inputColor.a); #else outputColor=vec4(texel.rgb*asciiCharacter,inputColor.a); #endif }`,Xi=class extends P{constructor({asciiTexture:e=new Zt,cellSize:t=16,color:r=null,inverted:i=!1}={}){super("ASCIIEffect",Wi,{uniforms:new Map([["asciiTexture",new c(null)],["cellCount",new c(new Ae)],["color",new c(new L)]])}),this._cellSize=-1,this.resolution=new v,this.asciiTexture=e,this.cellSize=t,this.color=r,this.inverted=i}get asciiTexture(){return this.uniforms.get("asciiTexture").value}set asciiTexture(e){const t=this.uniforms.get("asciiTexture").value;if(this.uniforms.get("asciiTexture").value=e,t!==null&&t!==e&&t.dispose(),e!==null){const r=e.cellCount;this.defines.set("CHAR_COUNT_MINUS_ONE",(e.characterCount-1).toFixed(1)),this.defines.set("TEX_CELL_COUNT",r.toFixed(1)),this.defines.set("INV_TEX_CELL_COUNT",(1/r).toFixed(9)),this.setChanged()}}get color(){return this.uniforms.get("color").value}set color(e){e!==null&&this.uniforms.get("color").value.set(e),this.defines.has("USE_COLOR")&&e===null?(this.defines.delete("USE_COLOR"),this.setChanged()):!this.defines.has("USE_COLOR")&&e!==null&&(this.defines.set("USE_COLOR","1"),this.setChanged())}get inverted(){return this.defines.has("INVERTED")}set inverted(e){this.inverted!==e&&(e?this.defines.set("INVERTED","1"):this.defines.delete("INVERTED"),this.setChanged())}get cellSize(){return this._cellSize}set cellSize(e){this._cellSize!==e&&(this._cellSize=e,this.updateCellCount())}updateCellCount(){const e=this.uniforms.get("cellCount").value,t=this.resolution;e.x=t.width/this.cellSize,e.y=t.height/this.cellSize,e.z=1/e.x,e.w=1/e.y}setSize(e,t){this.resolution.set(e,t),this.updateCellCount()}dispose(){this.asciiTexture!==null&&this.asciiTexture.dispose(),super.dispose()}},ee={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},Ki=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25; #include <colorspace_fragment> }`,Zi="uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}",ji=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],Je=class extends w{constructor(e=new Ae){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new c(null),texelSize:new c(new Ae),scale:new c(1),kernel:new c(0)},blending:z,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Ki,vertexShader:Zi}),this.setTexelSize(e.x,e.y),this.kernelSize=ee.MEDIUM}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get kernelSequence(){return ji[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t,e*.5,t*.5)}setSize(e,t){const r=1/e,i=1/t;this.uniforms.texelSize.value.set(r,i,r*.5,i*.5)}},fe=class extends N{constructor({kernelSize:e=ee.MEDIUM,resolutionScale:t=.5,width:r=D.AUTO_SIZE,height:i=D.AUTO_SIZE,resolutionX:a=r,resolutionY:n=i}={}){super("KawaseBlurPass"),this.renderTargetA=new T(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";const s=this.resolution=new D(this,a,n,t);s.addEventListener("change",o=>this.setSize(s.baseWidth,s.baseHeight)),this._blurMaterial=new Je,this._blurMaterial.kernelSize=e,this.copyMaterial=new be}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(e){this._blurMaterial=e}get dithering(){return this.copyMaterial.dithering}set dithering(e){this.copyMaterial.dithering=e}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(e){this.blurMaterial.kernelSize=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,a){const n=this.scene,s=this.camera,o=this.renderTargetA,l=this.renderTargetB,u=this.blurMaterial,h=u.kernelSequence;let f=t;this.fullscreenMaterial=u;for(let d=0,p=h.length;d<p;++d){const A=(d&1)===0?o:l;u.kernel=h[d],u.inputBuffer=f.texture,e.setRenderTarget(A),e.render(n,s),f=A}this.fullscreenMaterial=this.copyMaterial,this.copyMaterial.inputBuffer=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,s)}setSize(e,t){const r=this.resolution;r.setBaseSize(e,t);const i=r.width,a=r.height;this.renderTargetA.setSize(i,a),this.renderTargetB.setSize(i,a),this.blurMaterial.setSize(e,t)}initialize(e,t,r){r!==void 0&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==Y?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.copyMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e!==null&&e.outputColorSpace===y&&(this.renderTargetA.texture.colorSpace=y,this.renderTargetB.texture.colorSpace=y))}static get AUTO_SIZE(){return D.AUTO_SIZE}},Ji=`#include <common> #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #ifdef RANGE uniform vec2 range; #elif defined(THRESHOLD) uniform float threshold;uniform float smoothing; #endif varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb); #ifdef RANGE float low=step(range.x,l);float high=step(l,range.y);l*=low*high; #elif defined(THRESHOLD) l=smoothstep(threshold,threshold+smoothing,l)*l; #endif #ifdef COLOR gl_FragColor=vec4(texel.rgb*clamp(l,0.0,1.0),l); #else gl_FragColor=vec4(l); #endif }`,jt=class extends w{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:De.replace(/\D+/g,"")},uniforms:{inputBuffer:new c(null),threshold:new c(0),smoothing:new c(1),range:new c(null)},blending:z,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Ji,vertexShader:ne}),this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return this.defines.COLOR!==void 0}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return this.luminanceRange!==null}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){e!==null?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},vt=class extends N{constructor({renderTarget:e,luminanceRange:t,colorOutput:r,resolutionScale:i=1,width:a=D.AUTO_SIZE,height:n=D.AUTO_SIZE,resolutionX:s=a,resolutionY:o=n}={}){super("LuminancePass"),this.fullscreenMaterial=new jt(r,t),this.needsSwap=!1,this.renderTarget=e,this.renderTarget===void 0&&(this.renderTarget=new T(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");const l=this.resolution=new D(this,s,o,i);l.addEventListener("change",u=>this.setSize(l.baseWidth,l.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,r,i,a){const n=this.fullscreenMaterial;n.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){const r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}initialize(e,t,r){r!==void 0&&r!==Y&&(this.renderTarget.texture.type=r,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},qi=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #define WEIGHT_INNER 0.125 #define WEIGHT_OUTER 0.0555555 varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c; #include <colorspace_fragment> }`,_i="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}",Jt=class extends w{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new c(null),texelSize:new c(new v)},blending:z,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:qi,vertexShader:_i})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},$i=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer; #else uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer; #endif uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius); #include <colorspace_fragment> }`,ea="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}",qt=class extends w{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new c(null),supportBuffer:new c(null),texelSize:new c(new v),radius:new c(.85)},blending:z,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:$i,vertexShader:ea})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set supportBuffer(e){this.uniforms.supportBuffer.value=e}get radius(){return this.uniforms.radius.value}set radius(e){this.uniforms.radius.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},_t=class extends N{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new T(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new Jt,this.upsamplingMaterial=new qt,this.resolution=new v}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(e){if(this.levels!==e){const t=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let r=0;r<e;++r){const i=t.clone();i.texture.name="Downsampling.Mipmap"+r,this.downsamplingMipmaps.push(i)}this.upsamplingMipmaps.push(t);for(let r=1,i=e-1;r<i;++r){const a=t.clone();a.texture.name="Upsampling.Mipmap"+r,this.upsamplingMipmaps.push(a)}this.setSize(this.resolution.x,this.resolution.y)}}get radius(){return this.upsamplingMaterial.radius}set radius(e){this.upsamplingMaterial.radius=e}render(e,t,r,i,a){const{scene:n,camera:s}=this,{downsamplingMaterial:o,upsamplingMaterial:l}=this,{downsamplingMipmaps:u,upsamplingMipmaps:h}=this;let f=t;this.fullscreenMaterial=o;for(let d=0,p=u.length;d<p;++d){const A=u[d];o.setSize(f.width,f.height),o.inputBuffer=f.texture,e.setRenderTarget(A),e.render(n,s),f=A}this.fullscreenMaterial=l;for(let d=h.length-1;d>=0;--d){const p=h[d];l.setSize(f.width,f.height),l.inputBuffer=f.texture,l.supportBuffer=u[d].texture,e.setRenderTarget(p),e.render(n,s),f=p}}setSize(e,t){const r=this.resolution;r.set(e,t);let i=r.width,a=r.height;for(let n=0,s=this.downsamplingMipmaps.length;n<s;++n)i=Math.round(i*.5),a=Math.round(a*.5),this.downsamplingMipmaps[n].setSize(i,a),n<this.upsamplingMipmaps.length&&this.upsamplingMipmaps[n].setSize(i,a)}initialize(e,t,r){if(r!==void 0){const i=this.downsamplingMipmaps.concat(this.upsamplingMipmaps);for(const a of i)a.texture.type=r;if(r!==Y)this.downsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.upsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1";else if(e!==null&&e.outputColorSpace===y)for(const a of i)a.texture.colorSpace=y}}dispose(){super.dispose();for(const e of this.downsamplingMipmaps.concat(this.upsamplingMipmaps))e.dispose()}},ta=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D map; #else uniform lowp sampler2D map; #endif uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 texel=texture2D(map,uv);outputColor=vec4(texel.rgb*intensity,texel.a);}`,$t=class extends P{constructor({blendFunction:e=g.SCREEN,luminanceThreshold:t=.9,luminanceSmoothing:r=.025,mipmapBlur:i=!1,intensity:a=1,radius:n=.85,levels:s=8,kernelSize:o=ee.LARGE,resolutionScale:l=.5,width:u=D.AUTO_SIZE,height:h=D.AUTO_SIZE,resolutionX:f=u,resolutionY:d=h}={}){super("BloomEffect",ta,{blendFunction:e,uniforms:new Map([["map",new c(null)],["intensity",new c(a)]])}),this.renderTarget=new T(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.blurPass=new fe({kernelSize:o}),this.luminancePass=new vt({colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothing=r,this.mipmapBlurPass=new _t,this.mipmapBlurPass.enabled=i,this.mipmapBlurPass.radius=n,this.mipmapBlurPass.levels=s,this.uniforms.get("map").value=i?this.mipmapBlurPass.texture:this.renderTarget.texture;const p=this.resolution=new D(this,f,d,l);p.addEventListener("change",A=>this.setSize(p.baseWidth,p.baseHeight))}get texture(){return this.mipmapBlurPass.enabled?this.mipmapBlurPass.texture:this.renderTarget.texture}getTexture(){return this.texture}getResolution(){return this.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,r){const i=this.renderTarget,a=this.luminancePass;a.enabled?(a.render(e,t),this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,a.renderTarget):this.blurPass.render(e,a.renderTarget,i)):this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,t):this.blurPass.render(e,t,i)}setSize(e,t){const r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height),this.blurPass.resolution.copy(r),this.luminancePass.setSize(e,t),this.mipmapBlurPass.setSize(e,t)}initialize(e,t,r){this.blurPass.initialize(e,t,r),this.luminancePass.initialize(e,t,r),this.mipmapBlurPass.initialize(e,t,r),r!==void 0&&(this.renderTarget.texture.type=r,e!==null&&e.outputColorSpace===y&&(this.renderTarget.texture.colorSpace=y))}},ra=`uniform float focus;uniform float dof;uniform float aperture;uniform float maxBlur;void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){vec2 aspectCorrection=vec2(1.0,aspect); #ifdef PERSPECTIVE_CAMERA float viewZ=perspectiveDepthToViewZ(depth,cameraNear,cameraFar);float linearDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar); #else float linearDepth=depth; #endif float focusNear=clamp(focus-dof,0.0,1.0);float focusFar=clamp(focus+dof,0.0,1.0);float low=step(linearDepth,focusNear);float high=step(focusFar,linearDepth);float factor=(linearDepth-focusNear)*low+(linearDepth-focusFar)*high;vec2 dofBlur=vec2(clamp(factor*aperture,-maxBlur,maxBlur));vec2 dofblur9=dofBlur*0.9;vec