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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in

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import { EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js"; import { VolumeParameter } from "../VolumeParameter.js"; declare enum NEToneMappingMode { None = 0, Neutral = 1, ACES = 2, AgX = 3, KhronosNeutral = 4 } type NEToneMappingModeNames = keyof typeof NEToneMappingMode; /** * @category Effects * @group Components */ export declare class ToneMappingEffect extends PostProcessingEffect { get typeName(): string; readonly mode: VolumeParameter; readonly exposure: VolumeParameter; /** Set the tonemapping mode to e.g. "agx" */ setMode(mode: NEToneMappingModeNames): this; get isToneMapping(): boolean; onEffectEnabled(): void; onCreateEffect(): EffectProviderResult | undefined; onBeforeRender(): void; } export {};