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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import { addLog, BalloonOptions, clearMessages, LogType, setAllowBalloonMessages, setAllowOverlayMessages } from "./debug_overlay.js"; export { clearMessages as clearBalloonMessages, /** @deprecated use clearBalloonMessages instead */ clearMessages as clearOverlayMessages, LogType, setAllowBalloonMessages, // eslint-disable-next-line @typescript-eslint/no-deprecated setAllowOverlayMessages, }; export { isDevEnvironment, setDevEnvironment } from "./debug_environment.js"; export { enableSpatialConsole } from "./debug_spatial_console.js"; /** Displays a debug message on screen for a certain amount of time */ export function showBalloonMessage(text: string, options?: Partial<BalloonOptions>): void { addLog(options?.type ?? LogType.Log, text, options); } /** Displays a warning message on screen for a certain amount of time */ export function showBalloonWarning(text: string, options?: Partial<BalloonOptions>): void { showBalloonMessage(text, { ...options, type: LogType.Warn }); } /** Displays an error message on screen for a certain amount of time */ export function showBalloonError(text: string, options?: Partial<BalloonOptions>): void { showBalloonMessage(text, { ...options, type: LogType.Error }); }