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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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// automatically generated by the FlatBuffers compiler, do not modify import * as flatbuffers from 'flatbuffers'; import { Vec3 } from './vec3.js'; export class Transform { bb: flatbuffers.ByteBuffer|null = null; bb_pos = 0; __init(i:number, bb:flatbuffers.ByteBuffer):Transform { this.bb_pos = i; this.bb = bb; return this; } position(obj?:Vec3):Vec3|null { return (obj || new Vec3()).__init(this.bb_pos, this.bb!); } rotation(obj?:Vec3):Vec3|null { return (obj || new Vec3()).__init(this.bb_pos + 12, this.bb!); } scale(obj?:Vec3):Vec3|null { return (obj || new Vec3()).__init(this.bb_pos + 24, this.bb!); } static sizeOf():number { return 36; } static createTransform(builder:flatbuffers.Builder, position_x: number, position_y: number, position_z: number, rotation_x: number, rotation_y: number, rotation_z: number, scale_x: number, scale_y: number, scale_z: number):flatbuffers.Offset { builder.prep(4, 36); builder.prep(4, 12); builder.writeFloat32(scale_z); builder.writeFloat32(scale_y); builder.writeFloat32(scale_x); builder.prep(4, 12); builder.writeFloat32(rotation_z); builder.writeFloat32(rotation_y); builder.writeFloat32(rotation_x); builder.prep(4, 12); builder.writeFloat32(position_z); builder.writeFloat32(position_y); builder.writeFloat32(position_x); return builder.offset(); } }