@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import type { INetworkingWebsocketUrlProvider } from "../engine/engine_networking.js";
import { isLocalNetwork } from "../engine/engine_networking_utils.js";
import { serializable } from "../engine/engine_serialization.js";
import { getParam } from "../engine/engine_utils.js";
import { Behaviour } from "./Component.js";
const debug = getParam("debugnet");
/**
* Provides websocket URL configuration for the built-in networking system.
* Add this component to override the default networking backend URL used by {@link NetworkConnection} (`this.context.connection`).
*
* The component registers itself as a URL provider on `awake()`. When the networking system connects,
* it queries this provider for the websocket URL to use instead of the default Needle networking backend.
*
* **URL resolution order:**
* 1. If `urlParameterName` is set and the corresponding URL parameter exists in the browser URL, that value is used
* 2. If running on a local network and `localhost` is set, the `localhost` URL is used
* 3. Otherwise, the `url` field is used
*
* Without this component, the default backend URL `wss://networking-2.needle.tools/socket` is used.
*
* **Note:** This component only configures the websocket URL. To actually join a networked room,
* use a `SyncedRoom` component or call `this.context.connection.joinRoom("room-name")` directly.
*
* @example Overriding the URL via browser parameter
* ```ts
* // With urlParameterName="server", visiting:
* // https://myapp.com/?server=wss://my-server.com/socket
* // will connect to that server instead
* ```
*
* @see {@link NetworkConnection} for the main networking API (`this.context.connection`)
* @see {@link SyncedRoom} for automatic room joining
* @see {@link OwnershipModel} for networked object ownership
* @see {@link RoomEvents} for room lifecycle events
* @link https://engine.needle.tools/docs/how-to-guides/networking/
* @summary Networking configuration
* @category Networking
* @group Components
*/
export class Networking extends Behaviour implements INetworkingWebsocketUrlProvider {
/**
* The websocket URL to connect to for networking functionality.
* Can be a complete URL or a relative path that will be resolved against the current origin.
* @default null
*/
()
url: string | null = null;
/**
* Name of the URL parameter that can override the websocket connection URL.
* When set, the URL will be overridden by the parameter value from the browser URL.
* For example, with `urlParameterName="ws"`, adding `?ws=ws://localhost:8080` to the browser URL will override the connection URL.
*/
()
urlParameterName: string | null = null;
/**
* Alternative URL to use when running on a local network.
* This is particularly useful for development, when the server is running on the same machine as the client.
*/
()
localhost: string | null = null;
/** @internal */
awake() {
if (debug)
console.log(this);
this.context.connection.registerProvider(this);
}
/**
* Determines the websocket URL to use for networking connections.
* Processes the configured URL, applying localhost fallbacks when appropriate and
* handling URL parameter overrides if specified.
* @returns The formatted websocket URL string or null if no valid URL could be determined
* @internal
*/
getWebsocketUrl(): string | null {
let socketurl = this.url ? Networking.GetUrl(this.url, this.localhost) : null;
if (this.urlParameterName) {
const res = getParam(this.urlParameterName);
if (res && typeof res === "string") {
socketurl = res;
}
}
if (!socketurl) return null;
// regex https://regex101.com/r/JQ5WqB/1
const regex = new RegExp("(((https?)|(?<socket_prefix>wss?)):\/\/)?(www\.)?(?<url>.+)", "gm");
const match = regex.exec(socketurl);
if (!match?.groups) return null;
// if the url has a ws or wss prefix already assume the whole url is in the correct format
const socketPrefix = match?.groups["socket_prefix"];
if (socketPrefix) return socketurl;
// otherwise add the ws prefix
return "wss://" + match?.groups["url"];
}
/**
* Processes a URL string applying various transformations based on network environment.
* Handles relative paths and localhost fallbacks for local network environments.
* @param url The original URL to process
* @param localhostFallback Alternative URL to use when on a local network
* @returns The processed URL string or null/undefined if input was invalid
*/
public static GetUrl(url: string | null | undefined, localhostFallback?: string | null): string | null | undefined {
let result = url;
const useLocalHostUrl = Networking.IsLocalNetwork() && localhostFallback;
if (useLocalHostUrl) {
result = localhostFallback;
}
if (url?.startsWith("/")) {
const base = useLocalHostUrl ? result : window.location.origin;
if(base?.endsWith("/") && url.startsWith("/"))
url = url.substring(1);
result = base + url;
}
return result;
}
/**
* Determines if the current connection is on a local network.
* Useful for applying different networking configurations in local development environments.
* This is the same as calling {@link isLocalNetwork}.
* @param hostname Optional hostname to check instead of the current window location
* @returns True if the connection is on a local network, false otherwise
*/
public static IsLocalNetwork(hostname = window.location.hostname) {
return isLocalNetwork(hostname);
}
}