@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
import { AxesHelper as _AxesHelper } from "three";
import * as params from "../engine/engine_default_parameters.js";
import { serializable } from "../engine/engine_serialization_decorator.js";
import { Behaviour } from "./Component.js";
/**
* The [AxesHelper](https://engine.needle.tools/docs/api/AxesHelper) visualizes the local coordinate axes of an object.
* Displays colored lines for X (red), Y (green), and Z (blue) axes.
*
* **Use cases:**
* - Debugging object orientation and rotation
* - Visualizing pivot points
* - Understanding coordinate systems
*
* **Properties:**
* - `length` - Length of axis lines in world units
* - `depthTest` - Whether axes are occluded by scene objects
* - `isGizmo` - Only show when `?gizmos` URL parameter is set
*
* @example Add axes visualization
* ```ts
* const axes = myObject.addComponent(AxesHelper);
* axes.length = 2;
* axes.depthTest = false; // Always visible on top
* ```
*
* @summary Visualizes object axes (X=red, Y=green, Z=blue)
* @category Helpers
* @group Components
* @see {@link GridHelper} for grid visualization
* @see {@link Gizmos} for debug drawing utilities
*/
export class AxesHelper extends Behaviour {
/**
* The length of each axis line in scene units.
*/
public length: number = 1;
/**
* Whether the axes should be occluded by objects in the scene.
* When set to false, axes will always appear on top regardless of their depth.
*/
public depthTest: boolean = true;
/**
* When true, this helper will only be visible if the debug flag `?gizmos` is enabled.
*/
public isGizmo: boolean = false;
private _axes: _AxesHelper | null = null;
/**
* Creates and adds the axes visualization to the scene when the component is enabled.
* If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
*/
onEnable(): void {
if (this.isGizmo && !params.showGizmos) return;
if (!this._axes)
this._axes = new _AxesHelper(this.length);
this._axes.layers.disableAll();
this._axes.layers.set(this.layer);
this.gameObject.add(this._axes);
const mat: any = this._axes.material;
if (mat) {
if (mat.depthTest !== undefined)
mat.depthTest = this.depthTest;
}
}
/**
* Removes the axes visualization from the scene when the component is disabled.
*/
onDisable(): void {
if (!this._axes) return;
this.gameObject.remove(this._axes);
}
}