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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import { AxesHelper as _AxesHelper } from "three"; import * as params from "../engine/engine_default_parameters.js"; import { serializable } from "../engine/engine_serialization_decorator.js"; import { Behaviour } from "./Component.js"; /** * The [AxesHelper](https://engine.needle.tools/docs/api/AxesHelper) visualizes the local coordinate axes of an object. * Displays colored lines for X (red), Y (green), and Z (blue) axes. * * **Use cases:** * - Debugging object orientation and rotation * - Visualizing pivot points * - Understanding coordinate systems * * **Properties:** * - `length` - Length of axis lines in world units * - `depthTest` - Whether axes are occluded by scene objects * - `isGizmo` - Only show when `?gizmos` URL parameter is set * * @example Add axes visualization * ```ts * const axes = myObject.addComponent(AxesHelper); * axes.length = 2; * axes.depthTest = false; // Always visible on top * ``` * * @summary Visualizes object axes (X=red, Y=green, Z=blue) * @category Helpers * @group Components * @see {@link GridHelper} for grid visualization * @see {@link Gizmos} for debug drawing utilities */ export class AxesHelper extends Behaviour { /** * The length of each axis line in scene units. */ @serializable() public length: number = 1; /** * Whether the axes should be occluded by objects in the scene. * When set to false, axes will always appear on top regardless of their depth. */ @serializable() public depthTest: boolean = true; /** * When true, this helper will only be visible if the debug flag `?gizmos` is enabled. */ @serializable() public isGizmo: boolean = false; private _axes: _AxesHelper | null = null; /** * Creates and adds the axes visualization to the scene when the component is enabled. * If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters. */ onEnable(): void { if (this.isGizmo && !params.showGizmos) return; if (!this._axes) this._axes = new _AxesHelper(this.length); this._axes.layers.disableAll(); this._axes.layers.set(this.layer); this.gameObject.add(this._axes); const mat: any = this._axes.material; if (mat) { if (mat.depthTest !== undefined) mat.depthTest = this.depthTest; } } /** * Removes the axes visualization from the scene when the component is disabled. */ onDisable(): void { if (!this._axes) return; this.gameObject.remove(this._axes); } }