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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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/** * External dependencies that are loaded on demand either by the engine automatically when needed or they can be loaded manually by calling the `load` function. * * Use the `ready` function to wait for the module to be loaded if you do not wand to trigger a load. * * If a module is already loaded it's also available in the `MODULE` variable. */ export declare const MODULES: { MaterialX: { MODULE: typeof import("@needle-tools/materialx"); MAYBEMODULE: typeof import("@needle-tools/materialx") | null; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise<typeof import("@needle-tools/materialx")>; /** Load the module */ load(): Promise<typeof import("@needle-tools/materialx")>; }; RAPIER_PHYSICS: { MODULE: typeof import("@dimforge/rapier3d-compat"); MAYBEMODULE: typeof import("@dimforge/rapier3d-compat") | null; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise<typeof import("@dimforge/rapier3d-compat")>; /** Load the module */ load(): Promise<typeof import("@dimforge/rapier3d-compat")>; }; POSTPROCESSING: { MODULE: typeof import("postprocessing"); MAYBEMODULE: typeof import("postprocessing") | null; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise<typeof import("postprocessing")>; /** Load the module */ load(): Promise<typeof import("postprocessing")>; }; POSTPROCESSING_AO: { MODULE: any; MAYBEMODULE: any; /** Wait for the module to be loaded (doesn't trigger a load) */ ready(): Promise<any>; /** Load the module */ load(): Promise<any>; }; };