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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import { type INeedleGltfLoader } from "./engine_gltf.js"; import { SerializationContext } from "./engine_serialization_core.js"; import { Context } from "./engine_setup.js"; import { Model, type UIDProvider } from "./engine_types.js"; import { NEEDLE_components } from "./extensions/NEEDLE_components.js"; /** @internal */ export declare class NeedleLoader implements INeedleGltfLoader { createBuiltinComponents(context: Context, gltfId: string, gltf: any, seed: number | UIDProvider | null, extension?: NEEDLE_components | undefined): Promise<void>; writeBuiltinComponentData(comp: any, context: SerializationContext): object | null; parseSync(context: Context, data: string | ArrayBuffer, path: string, seed: number | UIDProvider | null): Promise<Model | undefined>; loadSync(context: Context, url: string, sourceId: string, seed: number | UIDProvider | null, prog?: ((ProgressEvent: any) => void) | undefined): Promise<Model | undefined>; } /** * Load a 3D model file from a URL (glTF, glb, FBX, OBJ, or any format with a registered loader). * @param url URL to the model file. * @param options Optional loading configuration. * @param options.context The Needle Engine context to load into. Defaults to `Context.Current`. * @param options.seed Seed for generating unique component IDs. * @param options.onprogress Callback invoked with download progress events. * @returns A promise that resolves to the loaded {@link Model} (`GLTF | FBX | OBJ | CustomModel`), or `undefined` if loading fails. */ export declare function loadAsset(url: string, options?: { context?: Context; path?: string; seed?: number; onprogress?: (evt: ProgressEvent) => void; }): Promise<Model | undefined>; /** Load a gltf file from a url. This is the core method used by Needle Engine to load gltf files. All known extensions are registered here. * @param context The current context * @param data The gltf data as string or ArrayBuffer * @param path The path to the gltf file * @param seed The seed for generating unique ids * @returns The loaded gltf object */ export declare function parseSync(context: Context, data: string | ArrayBuffer, path: string, seed: number | UIDProvider | null): Promise<Model | undefined>; /** * Load a gltf file from a url. This is the core method used by Needle Engine to load gltf files. All known extensions are registered here. * @param context The current context * @param url The url to the gltf file * @param sourceId The source id of the gltf file - this is usually the url * @param seed The seed for generating unique ids * @param prog A progress callback * @returns The loaded gltf object */ export declare function loadSync(context: Context, url: string, sourceId: string, seed: number | UIDProvider | null, prog?: (ProgressEvent: any) => void): Promise<Model | undefined>;