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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import type { IContext } from "./engine_types.js"; /** @internal */ export declare function hasProLicense(): boolean; /** @internal */ export declare function hasIndieLicense(): boolean; /** @internal */ export declare function hasEduLicense(): boolean; /** @internal */ export declare function hasCommercialLicense(): boolean; /** @internal */ export declare function onLicenseCheckResultChanged(cb: (result: boolean) => void): void; export declare namespace Telemetry { export function isAllowed(context: IContext | null | undefined): boolean; /** * Sends a telemetry event */ export function sendEvent(context: IContext | null | undefined, eventName: string, properties?: Record<string, any>): Promise<void | Response>; type ErrorData = { message?: string; stack?: string; filename?: string; lineno?: number; colno?: number; timestamp?: number; }; export function sendError(context: IContext, errorName: string, error: ErrorData | ErrorEvent | Error): Promise<void | Response>; export {}; } export declare let runtimeLicenseCheckPromise: Promise<void> | undefined;