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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { MODULES } from "../../../engine/engine_modules.js"; import { serializable } from "../../../engine/engine_serialization.js"; import { PostProcessingEffect } from "../PostProcessingEffect.js"; import { VolumeParameter } from "../VolumeParameter.js"; import { registerCustomEffectType } from "../VolumeProfile.js"; /** * [TiltShiftEffect](https://engine.needle.tools/docs/api/TiltShiftEffect) Tilt Shift effect simulates a miniature scene by applying a selective focus blur to the rendered image. * This effect creates a shallow depth of field, making real-world scenes appear as if they are small-scale models. * It is often used in photography and cinematography to draw attention to specific areas of the scene while blurring out the rest. * @summary Tilt Shift Post-Processing Effect * @category Effects * @group Components */ export class TiltShiftEffect extends PostProcessingEffect { get typeName() { return "TiltShiftEffect"; } offset = new VolumeParameter(0); rotation = new VolumeParameter(0); focusArea = new VolumeParameter(0.4); feather = new VolumeParameter(0.3); // Medium is 2 https://github.com/pmndrs/postprocessing/blob/main/src/enums/KernelSize.js kernelSize = new VolumeParameter(2); resolutionScale = new VolumeParameter(1 / window.devicePixelRatio); init() { this.offset.defaultValue = 0; this.rotation.defaultValue = 0; this.focusArea.defaultValue = 0.4; this.feather.defaultValue = 0.3; this.kernelSize.defaultValue = MODULES.POSTPROCESSING.MODULE.KernelSize.MEDIUM; this.resolutionScale.defaultValue = 1 / window.devicePixelRatio; } onCreateEffect() { const effect = new MODULES.POSTPROCESSING.MODULE.TiltShiftEffect({ kernelSize: MODULES.POSTPROCESSING.MODULE.KernelSize.VERY_LARGE, offset: this.offset.value, rotation: this.rotation.value, focusArea: this.focusArea.value, feather: this.feather.value, }); this.offset.onValueChanged = v => effect.offset = v; this.rotation.onValueChanged = v => effect.rotation = v; this.focusArea.onValueChanged = v => effect.focusArea = v; this.feather.onValueChanged = v => effect.feather = v; this.kernelSize.onValueChanged = v => effect.blurPass.kernelSize = v; this.resolutionScale.onValueChanged = v => effect.resolution.scale = v / window.devicePixelRatio; return effect; } } __decorate([ serializable(VolumeParameter) ], TiltShiftEffect.prototype, "offset", void 0); __decorate([ serializable(VolumeParameter) ], TiltShiftEffect.prototype, "rotation", void 0); __decorate([ serializable(VolumeParameter) ], TiltShiftEffect.prototype, "focusArea", void 0); __decorate([ serializable(VolumeParameter) ], TiltShiftEffect.prototype, "feather", void 0); __decorate([ serializable(VolumeParameter) ], TiltShiftEffect.prototype, "kernelSize", void 0); __decorate([ serializable(VolumeParameter) ], TiltShiftEffect.prototype, "resolutionScale", void 0); registerCustomEffectType("TiltShiftEffect", TiltShiftEffect); //# sourceMappingURL=TiltShiftEffect.js.map