@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { CompressedCubeTexture, CubeTexture, CubeUVReflectionMapping, EquirectangularRefractionMapping } from "three";
import { isDevEnvironment } from "../engine/debug/debug.js";
import { ContextEvent, ContextRegistry } from "../engine/engine_context_registry.js";
import { syncField } from "../engine/engine_networking_auto.js";
import { loadPMREM } from "../engine/engine_pmrem.js";
import { serializable } from "../engine/engine_serialization_decorator.js";
import { addAttributeChangeCallback, getParam, removeAttributeChangeCallback, toSourceId } from "../engine/engine_utils.js";
import { registerObservableAttribute } from "../engine/webcomponents/needle-engine.extras.js";
import { Camera } from "./Camera.js";
import { Behaviour, GameObject } from "./Component.js";
const debug = getParam("debugskybox");
registerObservableAttribute("background-image");
registerObservableAttribute("environment-image");
const MagicSkyboxNames = {
"studio": {
url: "https://cdn.needle.tools/static/skybox/modelviewer-Neutral.pmrem4x4.ktx2?pmrem",
url_low: "https://cdn.needle.tools/static/skybox/modelviewer-Neutral-small.pmrem4x4.ktx2?pmrem"
},
"blurred-skybox": {
url: "https://cdn.needle.tools/static/skybox/blurred-skybox.pmrem4x4.ktx2?pmrem",
url_low: "https://cdn.needle.tools/static/skybox/blurred-skybox-small.pmrem4x4.ktx2?pmrem"
},
"quicklook-ar": {
url: "https://cdn.needle.tools/static/skybox/QuickLook-ARMode.pmrem4x4.ktx2?pmrem",
url_low: "https://cdn.needle.tools/static/skybox/QuickLook-ARMode-small.pmrem4x4.ktx2?pmrem"
},
"quicklook": {
url: "https://cdn.needle.tools/static/skybox/QuickLook-ObjectMode.pmrem4x4.ktx2?pmrem",
url_low: "https://cdn.needle.tools/static/skybox/QuickLook-ObjectMode-small.pmrem4x4.ktx2?pmrem"
}
};
function createRemoteSkyboxComponent(context, url, skybox, environment, attribute) {
// when the user sets the attribute to a color we can not handle it as a skybox url.
if (url === "transparent" || url?.startsWith("rgb") || url?.startsWith("#")) {
console.warn(`Needle Engine: Invalid ${attribute} value (${url}). Did you mean to set background-color instead?`);
return null;
}
const remote = new RemoteSkybox();
remote.sourceId = toSourceId(url);
remote.allowDrop = false;
remote.allowNetworking = false;
remote.background = skybox;
remote.environment = environment;
GameObject.addComponent(context.scene, remote);
const urlChanged = newValue => {
if (debug)
console.log(attribute, "CHANGED TO", newValue);
if (newValue) {
if (typeof newValue !== "string") {
console.warn("Invalid attribute value for " + attribute);
return;
}
remote.setSkybox(newValue);
}
else {
if (remote.sourceId) {
if (environment) {
if (!context.sceneLighting.internalEnableReflection(remote.sourceId)) {
context.scene.environment = null;
}
}
if (skybox) {
const skybox = context.lightmaps.tryGetSkybox(remote.sourceId);
context.scene.background = skybox;
}
}
}
};
addAttributeChangeCallback(context.domElement, attribute, urlChanged);
remote.addEventListener("destroy", () => {
if (debug)
console.log("Destroyed attribute remote skybox", attribute);
removeAttributeChangeCallback(context.domElement, attribute, urlChanged);
});
return remote.setSkybox(url);
}
const promises = new Array();
ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, (args) => {
const context = args.context;
const backgroundImage = context.domElement.getAttribute("background-image");
const environmentImage = context.domElement.getAttribute("environment-image");
if (backgroundImage) {
if (debug)
console.log("Creating RemoteSkybox to load background " + backgroundImage);
// if the user is loading a GLB without a camera then the CameraUtils (which creates the default camera)
// checks if we have this attribute set and then sets the skybox clearflags accordingly
// if the user has a GLB with a camera but set to solid color then the skybox image is not visible -> we will just warn then and not override the camera settings
const promise = createRemoteSkyboxComponent(context, backgroundImage, true, false, "background-image");
if (promise)
promises.push(promise);
}
if (environmentImage) {
if (debug)
console.log("Creating RemoteSkybox to load environment " + environmentImage);
const promise = createRemoteSkyboxComponent(context, environmentImage, false, true, "environment-image");
if (promise)
promises.push(promise);
}
});
ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, () => {
return Promise.all(promises).finally(() => {
promises.length = 0;
});
});
/**
* The [RemoteSkybox](https://engine.needle.tools/docs/api/RemoteSkybox) component allows you to set the skybox or environment texture of a scene from a URL, a local file or a static skybox name.
* It supports .hdr, .exr, .jpg, .png, and .ktx2 files.
*
* **HTML Attributes:**
* You can control skybox and environment from HTML using `<needle-engine>` attributes:
* - `background-image`: Sets the scene background/skybox image
* - `environment-image`: Sets the scene environment map (for reflections and lighting)
*
* These attributes accept URLs or magic skybox names (see examples below).
*
* **Magic Skybox Names:**
* Built-in optimized skyboxes hosted on Needle CDN:
* - `"studio"` - Neutral studio lighting (default)
* - `"blurred-skybox"` - Blurred environment
* - `"quicklook"` - Apple QuickLook object mode style
* - `"quicklook-ar"` - Apple QuickLook AR mode style
*
* ### Events
* - `dropped-unknown-url`: Emitted when a file is dropped on the scene. The event detail contains the sender, the url and a function to apply the url.
*
* @example Using HTML attributes
* ```html
* <needle-engine
* background-image="https://example.com/skybox.hdr"
* environment-image="studio">
* </needle-engine>
* ```
*
* @example Using magic skybox names
* ```html
* <needle-engine background-image="studio"></needle-engine>
* <needle-engine environment-image="quicklook"></needle-engine>
* ```
*
* @example Adding via code
* ```ts
* GameObject.addComponent(gameObject, RemoteSkybox, {
* url: "https://example.com/skybox.hdr",
* background: true,
* environment: true
* });
* ```
*
* @example Handle custom dropped URL
* ```ts
* const skybox = GameObject.addComponent(gameObject, RemoteSkybox);
* skybox.addEventListener("dropped-unknown-url", (evt) => {
* let url = evt.detail.url;
* console.log("User dropped file", url);
* // change url or resolve it differently
* url = "https://example.com/skybox.hdr";
* // apply the url
* evt.detail.apply(url);
* });
* ```
*
* @example Update skybox at runtime
* ```ts
* skybox.setSkybox("https://example.com/skybox.hdr");
* // Or use a magic name:
* skybox.setSkybox("studio");
* ```
*
* @summary Sets the skybox or environment texture of a scene
* @category Rendering
* @group Components
* @see {@link Camera} for clearFlags and background control
* @link https://engine.needle.tools/docs/html.html#needle-engine-element
*/
export class RemoteSkybox extends Behaviour {
/**
* URL to a remote skybox.
* To update the skybox/environment map use `setSkybox(url)`.
*
* The url can also be set to a magic skybox name.
* Magic name options are: "quicklook", "quicklook-ar", "studio", "blurred-skybox".
* These will resolve to built-in skyboxes hosted on the Needle CDN that are static, optimized for the web and will never change.
*
* @example
* ```ts
* skybox.url = "https://example.com/skybox.hdr";
* ```
*/
url = "studio";
/**
* When enabled a user can drop a link to a skybox image on the scene to set the skybox.
* @default true
*/
allowDrop = true;
/**
* When enabled the skybox will be set as the background of the scene.
* @default true
*/
background = true;
/**
* When enabled the skybox will be set as the environment of the scene (to be used as environment map for reflections and lighting)
* @default true
*/
environment = true;
/**
* When enabled dropped skybox urls (or assigned skybox urls) will be networked to other users in the same networked room.
* @default true
*/
allowNetworking = true;
_prevUrl;
_prevLoadedEnvironment;
_prevEnvironment = null;
_prevBackground = null;
/** @internal */
onEnable() {
this.setSkybox(this.url);
this.registerDropEvents();
}
/** @internal */
onDisable() {
if (this.context.scene.environment === this._prevLoadedEnvironment) {
this.context.scene.environment = this._prevEnvironment;
if (!Camera.backgroundShouldBeTransparent(this.context))
this.context.scene.background = this._prevBackground;
this._prevLoadedEnvironment = undefined;
}
this.unregisterDropEvents();
// Re-apply the skybox/background settings of the main camera
this.context.mainCameraComponent?.applyClearFlags();
}
urlChangedSyncField() {
if (this.allowNetworking && this.url) {
// omit local dragged files from being handled
if (this.isRemoteTexture(this.url)) {
this.setSkybox(this.url);
}
else if (debug) {
console.warn(`RemoteSkybox: Not setting skybox: ${this.url} is not a remote texture. If you want to set a local texture, set allowNetworking to false.`);
}
}
}
/**
* Set the skybox from a given url
* @param url The url of the skybox image
* @param name Define name of the file with extension if it isn't apart of the url
* @returns Whether the skybox was successfully set
*/
async setSkybox(url, name) {
if (!this.activeAndEnabled)
return false;
url = tryParseMagicSkyboxName(url, this.environment, this.background);
if (!url)
return false;
name ??= url;
if (!this.isValidTextureType(name)) {
console.warn("Potentially invalid skybox URL: \"" + name + "\" on " + (this.name || this.gameObject?.name || "context"));
}
if (debug)
console.log("Set RemoteSkybox url: " + url);
if (this._prevUrl === url && this._prevLoadedEnvironment) {
this.apply();
return true;
}
else {
this._prevLoadedEnvironment?.dispose();
this._prevLoadedEnvironment = undefined;
}
this._prevUrl = url;
const texture = await loadPMREM(url, this.context.renderer);
if (!texture) {
if (debug)
console.warn("RemoteSkybox: Failed to load texture from url", url);
return false;
}
// Check if we're not disabled or destroyed
if (!this.enabled || this.destroyed) {
if (debug)
console.warn("RemoteSkybox: Component is disabled or destroyed");
return false;
}
// Check if the url has changed while loading
if (this._prevUrl !== url) {
if (debug)
console.warn("RemoteSkybox: URL changed while loading texture, aborting setSkybox");
return false; // URL changed while loading
}
// Update the current url
this.url = url;
this._prevLoadedEnvironment = texture;
this.apply();
return true;
}
apply() {
const envMap = this._prevLoadedEnvironment;
if (!envMap)
return;
if ((envMap instanceof CubeTexture || envMap instanceof CompressedCubeTexture) || envMap.mapping == CubeUVReflectionMapping) {
// Nothing to do
}
else {
envMap.mapping = EquirectangularRefractionMapping;
envMap.needsUpdate = true;
}
if (this.destroyed)
return;
if (!this.context) {
console.warn("RemoteSkybox: Context is not available - can not apply skybox.");
return;
}
// capture state
if (this.context.scene.background !== envMap)
this._prevBackground = this.context.scene.background;
if (this.context.scene.environment !== envMap)
this._prevEnvironment = this.context.scene.environment;
if (debug)
console.log("Set RemoteSkybox (" + ((this.environment && this.background) ? "environment and background" : this.environment ? "environment" : this.background ? "background" : "none") + ")", this.url, !Camera.backgroundShouldBeTransparent(this.context));
if (this.environment)
this.context.scene.environment = envMap;
if (this.background && !Camera.backgroundShouldBeTransparent(this.context))
this.context.scene.background = envMap;
if (this.context.mainCameraComponent?.backgroundBlurriness !== undefined)
this.context.scene.backgroundBlurriness = this.context.mainCameraComponent.backgroundBlurriness;
}
validProtocols = ["file:", "blob:", "data:"];
validTextureTypes = [".ktx2", ".hdr", ".exr", ".jpg", ".jpeg", ".png"];
isRemoteTexture(url) {
return url.startsWith("http://") || url.startsWith("https://");
}
isValidTextureType(url) {
for (const type of this.validTextureTypes) {
if (url.includes(type))
return true;
}
for (const protocol of this.validProtocols) {
if (url.startsWith(protocol))
return true;
}
return false;
}
registerDropEvents() {
this.unregisterDropEvents();
this.context.domElement.addEventListener("dragover", this.onDragOverEvent);
this.context.domElement.addEventListener("drop", this.onDrop);
}
unregisterDropEvents() {
this.context.domElement.removeEventListener("dragover", this.onDragOverEvent);
this.context.domElement.removeEventListener("drop", this.onDrop);
}
onDragOverEvent = (e) => {
if (!this.allowDrop)
return;
if (!e.dataTransfer)
return;
for (const type of e.dataTransfer.types) {
// in ondragover we dont get access to the content
// but if we have a uri list we can assume
// someone is maybe dragging a image file
// so we want to capture this
if (type === "text/uri-list" || type === "Files") {
e.preventDefault();
}
}
};
onDrop = (e) => {
if (!this.allowDrop)
return;
if (!e.dataTransfer)
return;
for (const type of e.dataTransfer.types) {
if (debug)
console.log(type);
if (type === "text/uri-list") {
const url = e.dataTransfer.getData(type);
if (debug)
console.log(type, url);
let name = new RegExp(/polyhaven.com\/asset_img\/.+?\/(?<name>.+)\.png/).exec(url)?.groups?.name;
if (!name) {
name = new RegExp(/polyhaven\.com\/a\/(?<name>.+)/).exec(url)?.groups?.name;
}
if (debug)
console.log(name);
if (name) {
const skyboxurl = "https://dl.polyhaven.org/file/ph-assets/HDRIs/exr/1k/" + name + "_1k.exr";
console.log(`[Remote Skybox] Setting skybox from url: ${skyboxurl}`);
e.preventDefault();
this.setSkybox(skyboxurl);
break;
}
else if (this.isValidTextureType(url)) {
console.log("[Remote Skybox] Setting skybox from url: " + url);
e.preventDefault();
this.setSkybox(url);
break;
}
else {
console.warn(`[RemoteSkybox] Unknown url ${url}. If you want to load a skybox from a url, make sure it is a valid image url. Url must end with${this.validTextureTypes.join(", ")}.`);
// emit custom event - users can listen to this event and handle the url themselves
const evt = new CustomEvent("dropped-unknown-url", {
detail: {
sender: this,
event: e,
url,
apply: (url) => {
e.preventDefault();
this.setSkybox(url);
}
}
});
this.dispatchEvent(evt);
}
}
else if (type == "Files") {
const file = e.dataTransfer.files.item(0);
if (debug)
console.log(type, file);
if (!file)
continue;
if (!this.isValidTextureType(file.name)) {
console.warn(`[RemoteSkybox]: File \"${file.name}\" is not supported. Supported files are ${this.validTextureTypes.join(", ")}`);
return;
}
// if (tryGetPreviouslyLoadedTexture(file.name) === null) {
// const blob = new Blob([file]);
// const url = URL.createObjectURL(blob);
// e.preventDefault();
// this.setSkybox(url, file.name);
// }
// else
{
e.preventDefault();
this.setSkybox(file.name);
}
break;
}
}
};
}
__decorate([
syncField(RemoteSkybox.prototype.urlChangedSyncField),
serializable(URL)
], RemoteSkybox.prototype, "url", void 0);
__decorate([
serializable()
], RemoteSkybox.prototype, "allowDrop", void 0);
__decorate([
serializable()
], RemoteSkybox.prototype, "background", void 0);
__decorate([
serializable()
], RemoteSkybox.prototype, "environment", void 0);
__decorate([
serializable()
], RemoteSkybox.prototype, "allowNetworking", void 0);
function tryParseMagicSkyboxName(str, environment, background) {
if (str === null || str === undefined)
return null;
const useLowRes = environment && !background;
const value = MagicSkyboxNames[str.toLowerCase()];
if (value) {
return useLowRes ? value.url_low : value.url;
}
else if (typeof str === "string" && str?.length && (isDevEnvironment() || debug)) {
// Only warn if the string looks like it was meant to be a magic skybox name.
// Strings that contain "/" or "." are paths or URLs, not magic names.
const looksLikePath = str.includes("/") || str.includes(".");
if (!looksLikePath) {
console.warn(`RemoteSkybox: Unknown magic skybox name "${str}". Valid names are: ${Object.keys(MagicSkyboxNames).map(n => `"${n}"`).join(", ")}`);
}
}
return str;
}
//# sourceMappingURL=Skybox.js.map