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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import type { INetworkingWebsocketUrlProvider } from "../engine/engine_networking.js"; import { Behaviour } from "./Component.js"; /** * Provides websocket URL configuration for the built-in networking system. * Add this component to override the default networking backend URL used by {@link NetworkConnection} (`this.context.connection`). * * The component registers itself as a URL provider on `awake()`. When the networking system connects, * it queries this provider for the websocket URL to use instead of the default Needle networking backend. * * **URL resolution order:** * 1. If `urlParameterName` is set and the corresponding URL parameter exists in the browser URL, that value is used * 2. If running on a local network and `localhost` is set, the `localhost` URL is used * 3. Otherwise, the `url` field is used * * Without this component, the default backend URL `wss://networking-2.needle.tools/socket` is used. * * **Note:** This component only configures the websocket URL. To actually join a networked room, * use a `SyncedRoom` component or call `this.context.connection.joinRoom("room-name")` directly. * * @example Overriding the URL via browser parameter * ```ts * // With urlParameterName="server", visiting: * // https://myapp.com/?server=wss://my-server.com/socket * // will connect to that server instead * ``` * * @see {@link NetworkConnection} for the main networking API (`this.context.connection`) * @see {@link SyncedRoom} for automatic room joining * @see {@link OwnershipModel} for networked object ownership * @see {@link RoomEvents} for room lifecycle events * @link https://engine.needle.tools/docs/how-to-guides/networking/ * @summary Networking configuration * @category Networking * @group Components */ export declare class Networking extends Behaviour implements INetworkingWebsocketUrlProvider { /** * The websocket URL to connect to for networking functionality. * Can be a complete URL or a relative path that will be resolved against the current origin. * @default null */ url: string | null; /** * Name of the URL parameter that can override the websocket connection URL. * When set, the URL will be overridden by the parameter value from the browser URL. * For example, with `urlParameterName="ws"`, adding `?ws=ws://localhost:8080` to the browser URL will override the connection URL. */ urlParameterName: string | null; /** * Alternative URL to use when running on a local network. * This is particularly useful for development, when the server is running on the same machine as the client. */ localhost: string | null; /** @internal */ awake(): void; /** * Determines the websocket URL to use for networking connections. * Processes the configured URL, applying localhost fallbacks when appropriate and * handling URL parameter overrides if specified. * @returns The formatted websocket URL string or null if no valid URL could be determined * @internal */ getWebsocketUrl(): string | null; /** * Processes a URL string applying various transformations based on network environment. * Handles relative paths and localhost fallbacks for local network environments. * @param url The original URL to process * @param localhostFallback Alternative URL to use when on a local network * @returns The processed URL string or null/undefined if input was invalid */ static GetUrl(url: string | null | undefined, localhostFallback?: string | null): string | null | undefined; /** * Determines if the current connection is on a local network. * Useful for applying different networking configurations in local development environments. * This is the same as calling {@link isLocalNetwork}. * @param hostname Optional hostname to check instead of the current window location * @returns True if the connection is on a local network, false otherwise */ static IsLocalNetwork(hostname?: string): boolean; }