@needle-tools/engine
Version:
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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text/typescript
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class Vec4 {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):Vec4 {
this.bb_pos = i;
this.bb = bb;
return this;
}
x():number {
return this.bb!.readFloat32(this.bb_pos);
}
y():number {
return this.bb!.readFloat32(this.bb_pos + 4);
}
z():number {
return this.bb!.readFloat32(this.bb_pos + 8);
}
w():number {
return this.bb!.readFloat32(this.bb_pos + 12);
}
static sizeOf():number {
return 16;
}
static createVec4(builder:flatbuffers.Builder, x: number, y: number, z: number, w: number):flatbuffers.Offset {
builder.prep(4, 16);
builder.writeFloat32(w);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
}