UNPKG

@needle-tools/engine

Version:

Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

36 lines (28 loc) 1.38 kB
import type { PixelationEffect as PixelationEffectPP } from "postprocessing"; import { MODULES } from "../../../engine/engine_modules.js"; import { serializable } from "../../../engine/engine_serialization.js"; import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js"; import { VolumeParameter } from "../VolumeParameter.js"; import { registerCustomEffectType } from "../VolumeProfile.js"; /** * [PixelationEffect](https://engine.needle.tools/docs/api/PixelationEffect) Pixelation effect simulates a pixelated look by enlarging pixels in the rendered scene. * This effect can be used to achieve a retro or stylized visual aesthetic, reminiscent of early video games or low-resolution graphics. * @summary Pixelation Post-Processing Effect * @category Effects * @group Components */ export class PixelationEffect extends PostProcessingEffect { get typeName(): string { return "PixelationEffect"; } @serializable(VolumeParameter) readonly granularity: VolumeParameter = new VolumeParameter(10); onCreateEffect(): EffectProviderResult { const effect = new MODULES.POSTPROCESSING.MODULE.PixelationEffect(); this.granularity.onValueChanged = v => { effect.granularity = v; } return effect; } } registerCustomEffectType("PixelationEffect", PixelationEffect);