@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
68 lines • 2.53 kB
JavaScript
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Vec3 } from './vec3.js';
export class SyncedCameraModel {
bb = null;
bb_pos = 0;
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsSyncedCameraModel(bb, obj) {
return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsSyncedCameraModel(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
userId(optionalEncoding) {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}
guid(optionalEncoding) {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
}
dontSave() {
const offset = this.bb.__offset(this.bb_pos, 8);
return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
}
pos(obj) {
const offset = this.bb.__offset(this.bb_pos, 10);
return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb) : null;
}
rot(obj) {
const offset = this.bb.__offset(this.bb_pos, 12);
return offset ? (obj || new Vec3()).__init(this.bb_pos + offset, this.bb) : null;
}
static startSyncedCameraModel(builder) {
builder.startObject(5);
}
static addUserId(builder, userIdOffset) {
builder.addFieldOffset(0, userIdOffset, 0);
}
static addGuid(builder, guidOffset) {
builder.addFieldOffset(1, guidOffset, 0);
}
static addDontSave(builder, dontSave) {
builder.addFieldInt8(2, +dontSave, +false);
}
static addPos(builder, posOffset) {
builder.addFieldStruct(3, posOffset, 0);
}
static addRot(builder, rotOffset) {
builder.addFieldStruct(4, rotOffset, 0);
}
static endSyncedCameraModel(builder) {
const offset = builder.endObject();
return offset;
}
static finishSyncedCameraModelBuffer(builder, offset) {
builder.finish(offset);
}
static finishSizePrefixedSyncedCameraModelBuffer(builder, offset) {
builder.finish(offset, undefined, true);
}
}
//# sourceMappingURL=synced-camera-model.js.map