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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import { AssetReference } from "../../engine/engine_addressables.js"; import { type NeedleXREventArgs } from "../../engine/xr/api.js"; import { Behaviour } from "../Component.js"; /** * Avatar component to setup a WebXR avatar with head and hand objects. * * The avatar will automatically synchronize the head and hand objects with the XR rig when entering an XR session. * * @summary WebXR Avatar component for head and hands synchronization * @category XR * @category Networking * @group Components */ export declare class Avatar extends Behaviour { head?: AssetReference; leftHand?: AssetReference; rightHand?: AssetReference; private _leftHandMeshes?; private _rightHandMeshes?; private _syncTransforms?; onEnterXR(_args: NeedleXREventArgs): Promise<void>; onLeaveXR(_args: NeedleXREventArgs): void; onUpdateXR(args: NeedleXREventArgs): void; onBeforeRender(): void; private updateHandVisibility; private updateRemoteAvatarVisibility; private tryFindAvatarObjectsIfMissing; private prepareAvatar; private loadAvatarObjects; }