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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

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import { Object3D, Vector3 } from "three"; import { type GLTFExporterOptions } from 'three/examples/jsm/exporters/GLTFExporter.js'; import { BoxHelperComponent } from "../../BoxHelperComponent.js"; import { Behaviour } from "../../Component.js"; declare type ExportOptions = GLTFExporterOptions & { pivot?: Vector3; needleComponents?: boolean; }; export declare const componentsArrayExportKey = "$___Export_Components"; export declare class GltfExportBox extends BoxHelperComponent { sceneRoot?: Object3D; } /** * GltfExport is a component that enables exporting selected 3D objects from the scene to the glTF format. * You can specify whether to export in binary format (.glb) or JSON format (.gltf), and select specific objects to include in the export. * The exported glTF file can be used in various 3D applications and engines that support the glTF standard. * * @summary Export selected 3D objects to glTF format * @category Asset Management * @group Components */ export declare class GltfExport extends Behaviour { binary: boolean; objects: Object3D[]; private ext?; exportNow(name: string, opts?: ExportOptions): Promise<boolean>; export(objectsToExport: Object3D[], opts?: ExportOptions): Promise<any>; private static saveArrayBuffer; private static saveJson; private static save; private static collectAnimations; private static calculateCenter; private static filterTopmostParent; } export {};