@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
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TypeScript
import { Object3D, Vector3 } from "three";
import { type GLTFExporterOptions } from 'three/examples/jsm/exporters/GLTFExporter.js';
import { BoxHelperComponent } from "../../BoxHelperComponent.js";
import { Behaviour } from "../../Component.js";
declare type ExportOptions = GLTFExporterOptions & {
pivot?: Vector3;
needleComponents?: boolean;
};
export declare const componentsArrayExportKey = "$___Export_Components";
export declare class GltfExportBox extends BoxHelperComponent {
sceneRoot?: Object3D;
}
/**
* GltfExport is a component that enables exporting selected 3D objects from the scene to the glTF format.
* You can specify whether to export in binary format (.glb) or JSON format (.gltf), and select specific objects to include in the export.
* The exported glTF file can be used in various 3D applications and engines that support the glTF standard.
*
* @summary Export selected 3D objects to glTF format
* @category Asset Management
* @group Components
*/
export declare class GltfExport extends Behaviour {
binary: boolean;
objects: Object3D[];
private ext?;
exportNow(name: string, opts?: ExportOptions): Promise<boolean>;
export(objectsToExport: Object3D[], opts?: ExportOptions): Promise<any>;
private static saveArrayBuffer;
private static saveJson;
private static save;
private static collectAnimations;
private static calculateCenter;
private static filterTopmostParent;
}
export {};