UNPKG

@needle-tools/engine

Version:

Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.

109 lines • 484 kB
import{Uniform$1 as u,Vector4 as he,Color as Q,Vector2 as v,CanvasTexture as Qr,RepeatWrapping as ae,ShaderMaterial as T,NoBlending as H,WebGLRenderTarget as E,NearestFilter as P,EventDispatcher as st,SRGBColorSpace as C,UnsignedByteType as Y,PerspectiveCamera as Ae,BasicDepthPacking as V,REVISION as xe,AlwaysDepth as Pt,LinearFilter as R,RGBADepthPacking as se,FloatType as Z,LessDepth as It,Vector3 as F,MeshDepthMaterial as Vr,LinearSRGBColorSpace as Qe,NoColorSpace as Ve,DepthTexture as De,DepthStencilFormat as Rt,UnsignedInt248Type as bt,UnsignedIntType as Re,RGBAFormat as z,Scene as nt,Matrix4 as O,HalfFloatType as $,Data3DTexture as We,Loader as ot,LoadingManager as fe,FileLoader as Ut,ClampToEdgeWrapping as lt,DataTexture as Ye,RedFormat as Ke,MeshNormalMaterial as Wr,BackSide as Xe,DoubleSide as Ze,FrontSide as Yr,OrthographicCamera as Ft,Mesh as Lt,Texture as je,EqualDepth as ut,NotEqualDepth as Ot,LinearMipmapLinearFilter as Kr,GreaterDepth as Xr,GreaterEqualDepth as Zr,LessEqualDepth as jr,NeverDepth as Jr,Material as Nt,BufferGeometry as Ht,BufferAttribute as Je,RGFormat as qr,DepthFormat as zt,Sphere as _r}from"./three.min.js";import{Pass as $r}from"./three-examples.min.js";var ei="6.38.2",ti=class{dispose(){}},ct=1/1e3,ri=1e3,Gt=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){typeof document<"u"&&document.hidden!==void 0&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return this._delta*ct}get fixedDelta(){return this._fixedDelta*ct}set fixedDelta(e){this._fixedDelta=e*ri}get elapsed(){return this._elapsed*ct}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(e!==void 0?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},ii=(()=>{const e=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),t=new Float32Array([0,0,2,0,0,2]),r=new Ht;return r.setAttribute("position",new Je(e,3)),r.setAttribute("uv",new Je(t,2)),r})(),N=class Mt{static get fullscreenGeometry(){return ii}constructor(t="Pass",r=new nt,i=new Ft){this.name=t,this.renderer=null,this.scene=r,this.camera=i,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(t){if(this.rtt===t){const r=this.fullscreenMaterial;r!==null&&(r.needsUpdate=!0),this.rtt=!t}}set mainScene(t){}set mainCamera(t){}setRenderer(t){this.renderer=t}isEnabled(){return this.enabled}setEnabled(t){this.enabled=t}get fullscreenMaterial(){return this.screen!==null?this.screen.material:null}set fullscreenMaterial(t){let r=this.screen;r!==null?r.material=t:(r=new Lt(Mt.fullscreenGeometry,t),r.frustumCulled=!1,this.scene===null&&(this.scene=new nt),this.scene.add(r),this.screen=r)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(t){this.fullscreenMaterial=t}getDepthTexture(){return null}setDepthTexture(t,r=V){}render(t,r,i,a,n){throw new Error("Render method not implemented!")}setSize(t,r){}initialize(t,r,i){}dispose(){for(const t of Object.keys(this)){const r=this[t];(r instanceof E||r instanceof Nt||r instanceof je||r instanceof Mt)&&this[t].dispose()}this.fullscreenMaterial!==null&&this.fullscreenMaterial.dispose()}},kt=class extends N{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,r,i,a){const n=e.state.buffers.stencil;n.setLocked(!1),n.setTest(!1)}},ai=`#ifdef COLOR_WRITE #include <common> #include <dithering_pars_fragment> #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #endif #ifdef DEPTH_WRITE #include <packing> #ifdef GL_FRAGMENT_PRECISION_HIGH uniform highp sampler2D depthBuffer; #else uniform mediump sampler2D depthBuffer; #endif float readDepth(const in vec2 uv){ #if DEPTH_PACKING == 3201 return unpackRGBAToDepth(texture2D(depthBuffer,uv)); #else return texture2D(depthBuffer,uv).r; #endif } #endif #ifdef USE_WEIGHTS uniform vec4 channelWeights; #endif uniform float opacity;varying vec2 vUv;void main(){ #ifdef COLOR_WRITE vec4 texel=texture2D(inputBuffer,vUv); #ifdef USE_WEIGHTS texel*=channelWeights; #endif gl_FragColor=opacity*texel; #ifdef COLOR_SPACE_CONVERSION #include <colorspace_fragment> #endif #include <dithering_fragment> #else gl_FragColor=vec4(0.0); #endif #ifdef DEPTH_WRITE gl_FragDepth=readDepth(vUv); #endif }`,oe="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",be=class extends T{constructor(){super({name:"CopyMaterial",defines:{COLOR_SPACE_CONVERSION:"1",DEPTH_PACKING:"0",COLOR_WRITE:"1"},uniforms:{inputBuffer:new u(null),depthBuffer:new u(null),channelWeights:new u(null),opacity:new u(1)},blending:H,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:ai,vertexShader:oe}),this.depthFunc=Pt}get inputBuffer(){return this.uniforms.inputBuffer.value}set inputBuffer(e){const t=e!==null;this.colorWrite!==t&&(t?this.defines.COLOR_WRITE=!0:delete this.defines.COLOR_WRITE,this.colorWrite=t,this.needsUpdate=!0),this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){const t=e!==null;this.depthWrite!==t&&(t?this.defines.DEPTH_WRITE=!0:delete this.defines.DEPTH_WRITE,this.depthTest=t,this.depthWrite=t,this.needsUpdate=!0),this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get colorSpaceConversion(){return this.defines.COLOR_SPACE_CONVERSION!==void 0}set colorSpaceConversion(e){this.colorSpaceConversion!==e&&(e?this.defines.COLOR_SPACE_CONVERSION=!0:delete this.defines.COLOR_SPACE_CONVERSION,this.needsUpdate=!0)}get channelWeights(){return this.uniforms.channelWeights.value}set channelWeights(e){e!==null?(this.defines.USE_WEIGHTS="1",this.uniforms.channelWeights.value=e):delete this.defines.USE_WEIGHTS,this.needsUpdate=!0}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},Ue=class extends N{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new be,this.needsSwap=!1,this.renderTarget=e,e===void 0&&(this.renderTarget=new E(1,1,{minFilter:R,magFilter:R,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,r,i,a){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,r){r!==void 0&&(this.renderTarget.texture.type=r,r!==Y?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":e!==null&&e.outputColorSpace===C&&(this.renderTarget.texture.colorSpace=C))}},Qt=new Q,we=class extends N{constructor(e=!0,t=!0,r=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=r,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(e,t,r){this.color=e,this.depth=t,this.stencil=r}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,r,i,a){const n=this.overrideClearColor,s=this.overrideClearAlpha,o=e.getClearAlpha(),l=n!==null,c=s>=0;l?(e.getClearColor(Qt),e.setClearColor(n,c?s:o)):c&&e.setClearAlpha(s),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),l?e.setClearColor(Qt,o):c&&e.setClearAlpha(o)}},Vt=class extends N{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new we(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,r,i,a){const n=e.getContext(),s=e.state.buffers,o=this.scene,l=this.camera,c=this.clearPass,h=this.inverted?0:1,f=1-h;s.color.setMask(!1),s.depth.setMask(!1),s.color.setLocked(!0),s.depth.setLocked(!0),s.stencil.setTest(!0),s.stencil.setOp(n.REPLACE,n.REPLACE,n.REPLACE),s.stencil.setFunc(n.ALWAYS,h,4294967295),s.stencil.setClear(f),s.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?c.render(e,null):(c.render(e,t),c.render(e,r))),this.renderToScreen?(e.setRenderTarget(null),e.render(o,l)):(e.setRenderTarget(t),e.render(o,l),e.setRenderTarget(r),e.render(o,l)),s.color.setLocked(!1),s.depth.setLocked(!1),s.stencil.setLocked(!1),s.stencil.setFunc(n.EQUAL,1,4294967295),s.stencil.setOp(n.KEEP,n.KEEP,n.KEEP),s.stencil.setLocked(!0)}},si=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:r=!1,multisampling:i=0,frameBufferType:a}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,r,a,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new Ue,this.depthTexture=null,this.passes=[],this.timer=new Gt,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){const t=this.inputBuffer,r=this.multisampling;r>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):r!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,e!==null){const t=e.getSize(new v),r=e.getContext().getContextAttributes().alpha,i=this.inputBuffer.texture.type;i===Y&&e.outputColorSpace===C&&(this.inputBuffer.texture.colorSpace=C,this.outputBuffer.texture.colorSpace=C,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height);for(const a of this.passes)a.initialize(e,r,i)}}replaceRenderer(e,t=!0){const r=this.renderer,i=r.domElement.parentNode;return this.setRenderer(e),t&&i!==null&&(i.removeChild(r.domElement),i.appendChild(e.domElement)),r}createDepthTexture(){const e=this.depthTexture=new De;return this.inputBuffer.depthTexture=e,this.inputBuffer.dispose(),this.inputBuffer.stencilBuffer?(e.format=Rt,e.type=bt):e.type=Re,e}deleteDepthTexture(){if(this.depthTexture!==null){this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose();for(const e of this.passes)e.setDepthTexture(null)}}createBuffer(e,t,r,i){const a=this.renderer,n=a===null?new v:a.getDrawingBufferSize(new v),s={minFilter:R,magFilter:R,stencilBuffer:t,depthBuffer:e,type:r},o=new E(n.width,n.height,s);return i>0&&(o.samples=i),r===Y&&a!==null&&a.outputColorSpace===C&&(o.texture.colorSpace=C),o.texture.name="EffectComposer.Buffer",o.texture.generateMipmaps=!1,o}setMainScene(e){for(const t of this.passes)t.mainScene=e}setMainCamera(e){for(const t of this.passes)t.mainCamera=e}addPass(e,t){const r=this.passes,i=this.renderer,a=i.getDrawingBufferSize(new v),n=i.getContext().getContextAttributes().alpha,s=this.inputBuffer.texture.type;if(e.setRenderer(i),e.setSize(a.width,a.height),e.initialize(i,n,s),this.autoRenderToScreen&&(r.length>0&&(r[r.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),t!==void 0?r.splice(t,0,e):r.push(e),this.autoRenderToScreen&&(r[r.length-1].renderToScreen=!0),e.needsDepthTexture||this.depthTexture!==null)if(this.depthTexture===null){const o=this.createDepthTexture();for(e of r)e.setDepthTexture(o)}else e.setDepthTexture(this.depthTexture)}removePass(e){const t=this.passes,r=t.indexOf(e);if(r!==-1&&t.splice(r,1).length>0){if(this.depthTexture!==null){const i=(a,n)=>a||n.needsDepthTexture;t.reduce(i,!1)||(e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null),this.deleteDepthTexture())}this.autoRenderToScreen&&r===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0))}}removeAllPasses(){const e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){const t=this.renderer,r=this.copyPass;let i=this.inputBuffer,a=this.outputBuffer,n=!1,s,o,l;e===void 0&&(this.timer.update(),e=this.timer.getDelta());for(const c of this.passes)c.enabled&&(c.render(t,i,a,e,n),c.needsSwap&&(n&&(r.renderToScreen=c.renderToScreen,s=t.getContext(),o=t.state.buffers.stencil,o.setFunc(s.NOTEQUAL,1,4294967295),r.render(t,i,a,e,n),o.setFunc(s.EQUAL,1,4294967295)),l=i,i=a,a=l),c instanceof Vt?n=!0:c instanceof kt&&(n=!1))}setSize(e,t,r){const i=this.renderer,a=i.getSize(new v);(e===void 0||t===void 0)&&(e=a.width,t=a.height),(a.width!==e||a.height!==t)&&i.setSize(e,t,r);const n=i.getDrawingBufferSize(new v);this.inputBuffer.setSize(n.width,n.height),this.outputBuffer.setSize(n.width,n.height);for(const s of this.passes)s.setSize(n.width,n.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(const e of this.passes)e.dispose();this.passes=[],this.inputBuffer!==null&&this.inputBuffer.dispose(),this.outputBuffer!==null&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),N.fullscreenGeometry.dispose()}},G={NONE:0,DEPTH:1,CONVOLUTION:2},M={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},Wt=class{constructor(){this.shaderParts=new Map([[M.FRAGMENT_HEAD,null],[M.FRAGMENT_MAIN_UV,null],[M.FRAGMENT_MAIN_IMAGE,null],[M.VERTEX_HEAD,null],[M.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=G.NONE,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=Qe}};function Yt(e){let t;if(e===0)t=new Float64Array(0);else if(e===1)t=new Float64Array([1]);else if(e>1){let r=new Float64Array(e),i=new Float64Array(e);for(let a=1;a<=e;++a){for(let n=0;n<a;++n)i[n]=n===0||n===a-1?1:r[n-1]+r[n];t=i,i=r,r=t}}return t}var Kt=class{constructor(e,t=2){this.weights=null,this.offsets=null,this.linearWeights=null,this.linearOffsets=null,this.generate(e,t)}get steps(){return this.offsets===null?0:this.offsets.length}get linearSteps(){return this.linearOffsets===null?0:this.linearOffsets.length}generate(e,t){if(e<3||e>1020)throw new Error("The kernel size must be in the range [3, 1020]");const r=e+t*2,i=t>0?Yt(r).slice(t,-t):Yt(r),a=Math.floor((i.length-1)/2),n=i.reduce((f,d)=>f+d,0),s=i.slice(a),o=[...Array(a+1).keys()],l=new Float64Array(Math.floor(o.length/2)),c=new Float64Array(l.length);l[0]=s[0]/n;for(let f=1,d=1,p=o.length-1;f<p;f+=2,++d){const A=o[f],m=o[f+1],D=s[f],B=s[f+1],w=D+B,S=(A*D+m*B)/w;l[d]=w/n,c[d]=S}for(let f=0,d=s.length,p=1/n;f<d;++f)s[f]*=p;const h=(l.reduce((f,d)=>f+d,0)-l[0]*.5)*2;if(h!==0)for(let f=0,d=l.length,p=1/h;f<d;++f)l[f]*=p;this.offsets=o,this.weights=s,this.linearOffsets=c,this.linearWeights=l}},ni=class{getDelta(){return NaN}getElapsed(){return NaN}},oi=class{initialize(e,t,r){}},ht=!1,ft=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=t=>{if(t.isMesh){let r;if(t.material.flatShading)switch(t.material.side){case Ze:r=this.materialsFlatShadedDoubleSide;break;case Xe:r=this.materialsFlatShadedBackSide;break;default:r=this.materialsFlatShaded;break}else switch(t.material.side){case Ze:r=this.materialsDoubleSide;break;case Xe:r=this.materialsBackSide;break;default:r=this.materials;break}this.originalMaterials.set(t,t.material),t.isSkinnedMesh?t.material=r[2]:t.isInstancedMesh?t.material=r[1]:t.material=r[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof T))return e.clone();const t=e.uniforms,r=new Map;for(const a in t){const n=t[a].value;n.isRenderTargetTexture&&(t[a].value=null,r.set(a,n))}const i=e.clone();for(const a of r)t[a[0]].value=a[1],i.uniforms[a[0]].value=a[1];return i}setMaterial(e){if(this.disposeMaterials(),this.material=e,e!==null){const t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(const r of t)r.uniforms=Object.assign({},e.uniforms),r.side=Yr;t[2].skinning=!0,this.materialsBackSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.side=Xe,i}),this.materialsDoubleSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.side=Ze,i}),this.materialsFlatShaded=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i}),this.materialsFlatShadedBackSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=Xe,i}),this.materialsFlatShadedDoubleSide=t.map(r=>{const i=this.cloneMaterial(r);return i.uniforms=Object.assign({},e.uniforms),i.flatShading=!0,i.side=Ze,i})}}render(e,t,r){const i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,ht){const a=this.originalMaterials;this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,r);for(const n of a)n[0].material=n[1];this.meshCount!==a.size&&a.clear()}else{const a=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,r),t.overrideMaterial=a}e.shadowMap.enabled=i}disposeMaterials(){if(this.material!==null){const e=this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide);for(const t of e)t.dispose()}}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return ht}static set workaroundEnabled(e){ht=e}},li=class{setSize(e,t){}},le=-1,x=class extends st{constructor(e,t=le,r=le,i=1){super(),this.resizable=e,this.baseSize=new v(1,1),this.preferredSize=new v(t,r),this.target=this.preferredSize,this.s=i,this.effectiveSize=new v,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){const e=this.baseSize,t=this.preferredSize,r=this.effectiveSize,i=this.scale;t.width!==le?r.width=t.width:t.height!==le?r.width=Math.round(t.height*(e.width/Math.max(e.height,1))):r.width=Math.round(e.width*i),t.height!==le?r.height=t.height:t.width!==le?r.height=Math.round(t.width/Math.max(e.width/Math.max(e.height,1),1)):r.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(le),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height)}static get AUTO_SIZE(){return le}},ui=class{constructor(e=0){this.nextId=e}getNextId(){return this.nextId++}reset(e=0){return this.nextId=e,this}},dt=new ui(2),pt=class extends Set{constructor(e,t=dt.getNextId()){super(),this.exclusive=!1,this._layer=t,(this._layer<1||this._layer>31)&&(console.warn("Layer out of range, resetting to 2"),dt.reset(2),this._layer=dt.getNextId()),e!==void 0&&this.set(e)}get layer(){return this._layer}set layer(e){const t=this._layer;for(const r of this)r.layers.disable(t),r.layers.enable(e);this._layer=e}getLayer(){return this.layer}setLayer(e){this.layer=e}isExclusive(){return this.exclusive}setExclusive(e){this.exclusive=e}clear(){const e=this.layer;for(const t of this)t.layers.disable(e);return super.clear()}set(e){this.clear();for(const t of e)this.add(t);return this}indexOf(e){return this.has(e)?0:-1}add(e){return this.exclusive?e.layers.set(this.layer):e.layers.enable(this.layer),super.add(e)}delete(e){return this.has(e)&&e.layers.disable(this.layer),super.delete(e)}toggle(e){let t;return this.has(e)?(this.delete(e),t=!1):(this.add(e),t=!0),t}setVisible(e){for(const t of this)e?t.layers.enable(0):t.layers.disable(0);return this}},g={SKIP:9,SET:30,ADD:0,ALPHA:1,AVERAGE:2,COLOR:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,DIVIDE:8,DST:9,EXCLUSION:10,HARD_LIGHT:11,HARD_MIX:12,HUE:13,INVERT:14,INVERT_RGB:15,LIGHTEN:16,LINEAR_BURN:17,LINEAR_DODGE:18,LINEAR_LIGHT:19,LUMINOSITY:20,MULTIPLY:21,NEGATION:22,NORMAL:23,OVERLAY:24,PIN_LIGHT:25,REFLECT:26,SATURATION:27,SCREEN:28,SOFT_LIGHT:29,SRC:30,SUBTRACT:31,VIVID_LIGHT:32},ci="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",hi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,src.a*opacity);}",fi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=(dst.rgb+src.rgb)*0.5;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",di="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.xy,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",pi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=mix(step(0.0,b)*(1.0-min(vec3(1.0),(1.0-a)/max(b,1e-9))),vec3(1.0),step(1.0,a));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",vi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=step(0.0,a)*mix(min(vec3(1.0),a/max(1.0-b,1e-9)),vec3(1.0),step(1.0,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",gi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",mi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=abs(dst.rgb-src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Ai="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb/max(src.rgb,1e-9);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",xi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-2.0*dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Di="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb,1.0);vec3 b=min(src.rgb,1.0);vec3 c=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",wi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=step(1.0,dst.rgb+src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Ti="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.x,a.yz));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Ei="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Si="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=src.rgb*max(1.0-dst.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Ci="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",yi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Bi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb+src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Mi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(2.0*src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Pi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.xy,b.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Ii="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Ri="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-abs(1.0-dst.rgb-src.rgb),0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",bi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,opacity);}",Ui="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=2.0*src.rgb*dst.rgb;vec3 b=1.0-2.0*(1.0-src.rgb)*(1.0-dst.rgb);vec3 c=mix(a,b,step(0.5,dst.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Fi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 c=mix(mix(src2,dst.rgb,step(0.5*dst.rgb,src.rgb)),max(src2-1.0,vec3(0.0)),step(dst.rgb,src2-1.0));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Li="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb*dst.rgb/max(1.0-src.rgb,1e-9),1.0);vec3 c=mix(a,src.rgb,step(1.0,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Oi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.x,b.y,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Ni="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-min(dst.rgb*src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Hi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 d=dst.rgb+(src2-1.0);vec3 w=step(0.5,src.rgb);vec3 a=dst.rgb-(1.0-src2)*dst.rgb*(1.0-dst.rgb);vec3 b=mix(d*(sqrt(dst.rgb)-dst.rgb),d*dst.rgb*((16.0*dst.rgb-12.0)*dst.rgb+3.0),w*(1.0-step(0.25,dst.rgb)));vec3 c=mix(a,b,w);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",zi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return src;}",Gi="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",ki="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=mix(max(1.0-min((1.0-dst.rgb)/(2.0*src.rgb),1.0),0.0),min(dst.rgb/(2.0*(1.0-src.rgb)),1.0),step(0.5,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",Qi=new Map([[g.ADD,ci],[g.ALPHA,hi],[g.AVERAGE,fi],[g.COLOR,di],[g.COLOR_BURN,pi],[g.COLOR_DODGE,vi],[g.DARKEN,gi],[g.DIFFERENCE,mi],[g.DIVIDE,Ai],[g.DST,null],[g.EXCLUSION,xi],[g.HARD_LIGHT,Di],[g.HARD_MIX,wi],[g.HUE,Ti],[g.INVERT,Ei],[g.INVERT_RGB,Si],[g.LIGHTEN,Ci],[g.LINEAR_BURN,yi],[g.LINEAR_DODGE,Bi],[g.LINEAR_LIGHT,Mi],[g.LUMINOSITY,Pi],[g.MULTIPLY,Ii],[g.NEGATION,Ri],[g.NORMAL,bi],[g.OVERLAY,Ui],[g.PIN_LIGHT,Fi],[g.REFLECT,Li],[g.SATURATION,Oi],[g.SCREEN,Ni],[g.SOFT_LIGHT,Hi],[g.SRC,zi],[g.SUBTRACT,Gi],[g.VIVID_LIGHT,ki]]),Xt=class extends st{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new u(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return Qi.get(this.blendFunction)}},Zt=class extends Qr{constructor({characters:e=" .:,'-^=*+?!|0#X%WM@",font:t="Arial",fontSize:r=54,size:i=1024,cellCount:a=16}={}){super(document.createElement("canvas"),void 0,ae,ae);const n=this.image;n.width=n.height=i;const s=n.getContext("2d"),o=i/a;s.font=`${r}px ${t}`,s.textAlign="center",s.textBaseline="middle",s.fillStyle="#ffffff";for(let l=0,c=e.length;l<c;++l){const h=e[l],f=l%a,d=Math.floor(l/a);s.fillText(h,f*o+o/2,d*o+o/2)}this.characterCount=e.length,this.cellCount=a}},I=class extends st{constructor(e,t,{attributes:r=G.NONE,blendFunction:i=g.NORMAL,defines:a=new Map,uniforms:n=new Map,extensions:s=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=r,this.fragmentShader=t,this.vertexShader=o,this.defines=a,this.uniforms=n,this.extensions=s,this.blendMode=new Xt(i),this.blendMode.addEventListener("change",l=>this.setChanged()),this._inputColorSpace=Qe,this._outputColorSpace=Ve}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=V){}update(e,t,r){}setSize(e,t){}initialize(e,t,r){}dispose(){for(const e of Object.keys(this)){const t=this[e];(t instanceof E||t instanceof Nt||t instanceof je||t instanceof N)&&this[e].dispose()}}},Vi=`uniform sampler2D asciiTexture;uniform vec4 cellCount; #ifdef USE_COLOR uniform vec3 color; #endif void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 pixelizedUv=cellCount.zw*(0.5+floor(uv*cellCount.xy));vec4 texel=texture(inputBuffer,pixelizedUv);float lum=min(luminance(texel.rgb),1.0); #ifdef INVERTED lum=1.0-lum; #endif float characterIndex=floor(CHAR_COUNT_MINUS_ONE*lum);vec2 characterPosition=vec2(mod(characterIndex,TEX_CELL_COUNT),floor(characterIndex*INV_TEX_CELL_COUNT));vec2 offset=vec2(characterPosition.x,-characterPosition.y)*INV_TEX_CELL_COUNT;vec2 characterUv=mod(uv*(cellCount.xy*INV_TEX_CELL_COUNT),INV_TEX_CELL_COUNT);characterUv=characterUv-vec2(0.0,INV_TEX_CELL_COUNT)+offset;float asciiCharacter=texture(asciiTexture,characterUv).r; #ifdef USE_COLOR outputColor=vec4(color*asciiCharacter,inputColor.a); #else outputColor=vec4(texel.rgb*asciiCharacter,inputColor.a); #endif }`,Wi=class extends I{constructor({asciiTexture:e=new Zt,cellSize:t=16,color:r=null,inverted:i=!1}={}){super("ASCIIEffect",Vi,{uniforms:new Map([["asciiTexture",new u(null)],["cellCount",new u(new he)],["color",new u(new Q)]])}),this._cellSize=-1,this.resolution=new v,this.asciiTexture=e,this.cellSize=t,this.color=r,this.inverted=i}get asciiTexture(){return this.uniforms.get("asciiTexture").value}set asciiTexture(e){const t=this.uniforms.get("asciiTexture").value;if(this.uniforms.get("asciiTexture").value=e,t!==null&&t!==e&&t.dispose(),e!==null){const r=e.cellCount;this.defines.set("CHAR_COUNT_MINUS_ONE",(e.characterCount-1).toFixed(1)),this.defines.set("TEX_CELL_COUNT",r.toFixed(1)),this.defines.set("INV_TEX_CELL_COUNT",(1/r).toFixed(9)),this.setChanged()}}get color(){return this.uniforms.get("color").value}set color(e){e!==null&&this.uniforms.get("color").value.set(e),this.defines.has("USE_COLOR")&&e===null?(this.defines.delete("USE_COLOR"),this.setChanged()):!this.defines.has("USE_COLOR")&&e!==null&&(this.defines.set("USE_COLOR","1"),this.setChanged())}get inverted(){return this.defines.has("INVERTED")}set inverted(e){this.inverted!==e&&(e?this.defines.set("INVERTED","1"):this.defines.delete("INVERTED"),this.setChanged())}get cellSize(){return this._cellSize}set cellSize(e){this._cellSize!==e&&(this._cellSize=e,this.updateCellCount())}updateCellCount(){const e=this.uniforms.get("cellCount").value,t=this.resolution;e.x=t.width/this.cellSize,e.y=t.height/this.cellSize,e.z=1/e.x,e.w=1/e.y}setSize(e,t){this.resolution.set(e,t),this.updateCellCount()}dispose(){this.asciiTexture!==null&&this.asciiTexture.dispose(),super.dispose()}},te={VERY_SMALL:0,SMALL:1,MEDIUM:2,LARGE:3,VERY_LARGE:4,HUGE:5},Yi=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25; #include <colorspace_fragment> }`,Ki="uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}",Xi=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],qe=class extends T{constructor(e=new he){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new u(null),texelSize:new u(new he),scale:new u(1),kernel:new u(0)},blending:H,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Yi,vertexShader:Ki}),this.setTexelSize(e.x,e.y),this.kernelSize=te.MEDIUM}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get kernelSequence(){return Xi[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t,e*.5,t*.5)}setSize(e,t){const r=1/e,i=1/t;this.uniforms.texelSize.value.set(r,i,r*.5,i*.5)}},de=class extends N{constructor({kernelSize:e=te.MEDIUM,resolutionScale:t=.5,width:r=x.AUTO_SIZE,height:i=x.AUTO_SIZE,resolutionX:a=r,resolutionY:n=i}={}){super("KawaseBlurPass"),this.renderTargetA=new E(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";const s=this.resolution=new x(this,a,n,t);s.addEventListener("change",o=>this.setSize(s.baseWidth,s.baseHeight)),this._blurMaterial=new qe,this._blurMaterial.kernelSize=e,this.copyMaterial=new be}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(e){this._blurMaterial=e}get dithering(){return this.copyMaterial.dithering}set dithering(e){this.copyMaterial.dithering=e}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(e){this.blurMaterial.kernelSize=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,r,i,a){const n=this.scene,s=this.camera,o=this.renderTargetA,l=this.renderTargetB,c=this.blurMaterial,h=c.kernelSequence;let f=t;this.fullscreenMaterial=c;for(let d=0,p=h.length;d<p;++d){const A=(d&1)===0?o:l;c.kernel=h[d],c.inputBuffer=f.texture,e.setRenderTarget(A),e.render(n,s),f=A}this.fullscreenMaterial=this.copyMaterial,this.copyMaterial.inputBuffer=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,s)}setSize(e,t){const r=this.resolution;r.setBaseSize(e,t);const i=r.width,a=r.height;this.renderTargetA.setSize(i,a),this.renderTargetB.setSize(i,a),this.blurMaterial.setSize(e,t)}initialize(e,t,r){r!==void 0&&(this.renderTargetA.texture.type=r,this.renderTargetB.texture.type=r,r!==Y?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.copyMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):e!==null&&e.outputColorSpace===C&&(this.renderTargetA.texture.colorSpace=C,this.renderTargetB.texture.colorSpace=C))}static get AUTO_SIZE(){return x.AUTO_SIZE}},Zi=`#include <common> #ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #ifdef RANGE uniform vec2 range; #elif defined(THRESHOLD) uniform float threshold;uniform float smoothing; #endif varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);float mask=1.0; #ifdef RANGE float low=step(range.x,l);float high=step(l,range.y);mask=low*high; #elif defined(THRESHOLD) mask=smoothstep(threshold,threshold+smoothing,l); #endif #ifdef COLOR gl_FragColor=texel*mask; #else gl_FragColor=vec4(l*mask); #endif }`,jt=class extends T{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:xe.replace(/\D+/g,"")},uniforms:{inputBuffer:new u(null),threshold:new u(0),smoothing:new u(1),range:new u(null)},blending:H,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:Zi,vertexShader:oe}),this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return this.defines.COLOR!==void 0}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return this.luminanceRange!==null}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){e!==null?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},vt=class extends N{constructor({renderTarget:e,luminanceRange:t,colorOutput:r,resolutionScale:i=1,width:a=x.AUTO_SIZE,height:n=x.AUTO_SIZE,resolutionX:s=a,resolutionY:o=n}={}){super("LuminancePass"),this.fullscreenMaterial=new jt(r,t),this.needsSwap=!1,this.renderTarget=e,this.renderTarget===void 0&&(this.renderTarget=new E(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");const l=this.resolution=new x(this,s,o,i);l.addEventListener("change",c=>this.setSize(l.baseWidth,l.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,r,i,a){const n=this.fullscreenMaterial;n.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){const r=this.resolution;r.setBaseSize(e,t),this.renderTarget.setSize(r.width,r.height)}initialize(e,t,r){r!==void 0&&r!==Y&&(this.renderTarget.texture.type=r,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},ji=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer; #else uniform lowp sampler2D inputBuffer; #endif #define WEIGHT_INNER 0.125 #define WEIGHT_OUTER 0.0555555 varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c; #include <colorspace_fragment> }`,Ji="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}",Jt=class extends T{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new u(null),texelSize:new u(new v)},blending:H,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:ji,vertexShader:Ji})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},qi=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer; #else uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer; #endif uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius); #include <colorspace_fragment> }`,_i="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}",qt=class extends T{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new u(null),supportBuffer:new u(null),texelSize:new u(new v),radius:new u(.85)},blending:H,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:qi,vertexShader:_i})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set supportBuffer(e){this.uniforms.supportBuffer.value=e}get radius(){return this.uniforms.radius.value}set radius(e){this.uniforms.radius.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},_t=class extends N{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new E(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new Jt,this.upsamplingMaterial=new qt,this.resolution=new v}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(e){if(this.levels!==e){const t=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let r=0;r<e;++r){const i=t.clone();i.texture.name="Downsampling.Mipmap"+r,this.downsamplingMipmaps.push(i)}this.upsamplingMipmaps.push(t);for(let r=1,i=e-1;r<i;++r){const a=t.clone();a.texture.name="Upsampling.Mipmap"+r,this.upsamplingMipmaps.push(a)}this.setSize(this.resolution.x,this.resolution.y)}}get radius(){return this.upsamplingMaterial.radius}set radius(e){this.upsamplingMaterial.radius=e}render(e,t,r,i,a){const{scene:n,camera:s}=this,{downsamplingMaterial:o,upsamplingMaterial:l}=this,{downsamplingMipmaps:c,upsamplingMipmaps:h}=this;let f=t;this.fullscreenMaterial=o;for(let d=0,p=c.length;d<p;++d){const A=c[d];o.setSize(f.width,f.height),o.inputBuffer=f.texture,e.setRenderTarget(A),e.render(n,s),f=A}this.fullscreenMaterial=l;for(let d=h.length-1;d>=0;--d){const p=h[d];l.setSize(f.width,f.height),l.inputBuffer=f.texture,l.supportBuffer=c[d].texture,e.setRenderTarget(p),e.render(n,s),f=p}}setSize(e,t){const r=this.resolution;r.set(e,t);let i=r.width,a=r.height;for(let n=0,s=this.downsamplingMipmaps.length;n<s;++n)i=Math.round(i*.5),a=Math.round(a*.5),this.downsamplingMipmaps[n].setSize(i,a),n<this.upsamplingMipmaps.length&&this.upsamplingMipmaps[n].setSize(i,a)}initialize(e,t,r){if(r!==void 0){const i=this.downsamplingMipmaps.concat(this.upsamplingMipmaps);for(const a of i)a.texture.type=r;if(r!==Y)this.downsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.upsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1";else if(e!==null&&e.outputColorSpace===C)for(const a of i)a.texture.colorSpace=C}}dispose(){super.dispose();for(const e of this.downsamplingMipmaps.concat(this.upsamplingMipmaps))e.dispose()}},$i=`#ifdef FRAMEBUFFER_PRECISION_HIGH uniform mediump sampler2D map; #else uniform lowp sampler2D map; #endif uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=texture2D(map,uv)*intensity;}`,$t=class extends I{constructor({blendFunction:e=g.SCREEN,luminanceThreshold:t=1,luminanceSmoothing:r=.03,mipmapBlur:i=!0,intensity:a=1,radius:n=.85,levels:s=8,kernelSize:o=te.LARGE,resolutionScale:l=.5,width:c=x.AUTO_SIZE,height:h=x.AUTO_SIZE,resolutionX:f=c,resolutionY:d=h}={}){super("BloomEffect",$i,{blendFunction:e,uniforms:new Map([["map",new u(null)],["intensity",new u(a)]])}),this.renderTarget=new E(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.blurPass=new de({kernelSize:o}),this.luminancePass=new vt({colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothing=r,this.mipmapBlur