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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in

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import { Color, ColorRepresentation } from "three"; import { Mathf } from "../../engine/engine_math.js"; /** * RGBAColor is a class that represents a color with red, green, blue and alpha components. */ export class RGBAColor extends Color { alpha: number = 1; get isRGBAColor() { return true; } set a(val: number) { this.alpha = val; } get a() { return this.alpha; } constructor(color: ColorRepresentation); /** * Creates a new RGBAColor with the given red, green, blue and alpha components. * Color values should be in the range [0, 1]. */ constructor(r: number, g: number, b: number, a: number); constructor(r: number | ColorRepresentation, g?: number, b?: number, a?: number) { // if the user passed in the r, g, b, a components if (g != undefined && b != undefined) { super(r as number, g, b); this.alpha = a as number; } // if the user passed in a color representation else { super(r); this.alpha = 1; } } clone(): this { const cloned = super.clone(); cloned.alpha = this.alpha; return cloned; } copy(col: RGBAColor | Color) { this.r = col.r; this.g = col.g; this.b = col.b; if ("alpha" in col && typeof col.alpha === "number") { this.alpha = col.alpha; } else if (typeof col["a"] === "number") this.alpha = col["a"]; return this; } lerp(color: Color, alpha: number): this { const rgba = color as RGBAColor; if (rgba.alpha != undefined) this.alpha = Mathf.lerp(this.alpha, rgba.alpha, alpha); return super.lerp(color, alpha); } lerpColors(color1: Color, color2: Color, alpha: number): this { const rgba1 = color1 as RGBAColor; const rgba2 = color2 as RGBAColor; if (rgba1.alpha != undefined && rgba2.alpha != undefined) this.alpha = Mathf.lerp(rgba1.alpha, rgba2.alpha, alpha); return super.lerpColors(color1, color2, alpha); } multiply(color: Color): this { const rgba = color as RGBAColor; if (rgba.alpha != undefined) this.alpha = this.alpha * rgba.alpha; return super.multiply(color); } fromArray(array: number[], offset: number = 0): this { this.alpha = array[offset + 3]; return super.fromArray(array, offset); } }