@needle-tools/engine
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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in
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text/typescript
import { Color, ColorRepresentation } from "three";
import { Mathf } from "../../engine/engine_math.js";
/**
* RGBAColor is a class that represents a color with red, green, blue and alpha components.
*/
export class RGBAColor extends Color {
alpha: number = 1;
get isRGBAColor() { return true; }
set a(val: number) { this.alpha = val; }
get a() { return this.alpha; }
constructor(color: ColorRepresentation);
/**
* Creates a new RGBAColor with the given red, green, blue and alpha components.
* Color values should be in the range [0, 1].
*/
constructor(r: number, g: number, b: number, a: number);
constructor(r: number | ColorRepresentation, g?: number, b?: number, a?: number) {
// if the user passed in the r, g, b, a components
if (g != undefined && b != undefined) {
super(r as number, g, b);
this.alpha = a as number;
}
// if the user passed in a color representation
else {
super(r);
this.alpha = 1;
}
}
clone(): this {
const cloned = super.clone();
cloned.alpha = this.alpha;
return cloned;
}
copy(col: RGBAColor | Color) {
this.r = col.r;
this.g = col.g;
this.b = col.b;
if ("alpha" in col && typeof col.alpha === "number") {
this.alpha = col.alpha;
}
else if (typeof col["a"] === "number") this.alpha = col["a"];
return this;
}
lerp(color: Color, alpha: number): this {
const rgba = color as RGBAColor;
if (rgba.alpha != undefined) this.alpha = Mathf.lerp(this.alpha, rgba.alpha, alpha);
return super.lerp(color, alpha);
}
lerpColors(color1: Color, color2: Color, alpha: number): this {
const rgba1 = color1 as RGBAColor;
const rgba2 = color2 as RGBAColor;
if (rgba1.alpha != undefined && rgba2.alpha != undefined) this.alpha = Mathf.lerp(rgba1.alpha, rgba2.alpha, alpha);
return super.lerpColors(color1, color2, alpha);
}
multiply(color: Color): this {
const rgba = color as RGBAColor;
if (rgba.alpha != undefined) this.alpha = this.alpha * rgba.alpha;
return super.multiply(color);
}
fromArray(array: number[], offset: number = 0): this {
this.alpha = array[offset + 3];
return super.fromArray(array, offset);
}
}