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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in

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import type { INetworkingWebsocketUrlProvider } from "../engine/engine_networking.js"; import { isLocalNetwork } from "../engine/engine_networking_utils.js"; import { serializable } from "../engine/engine_serialization.js"; import { getParam } from "../engine/engine_utils.js"; import { Behaviour } from "./Component.js"; const debug = getParam("debugnet"); /** * The networking component is used to provide a websocket url to the networking system. It implements the {@link INetworkingWebsocketUrlProvider} interface. * @category Networking * @group Components */ export class Networking extends Behaviour implements INetworkingWebsocketUrlProvider { /** The url that should be used for the websocket connection */ @serializable() url: string | null = null; /** The name of the url parameter that should be used to override the url. When set the url will be overridden by the url parameter e.g. when `urlParameterName=ws` `?ws=ws://localhost:8080` */ @serializable() urlParameterName: string | null = null; /** Thie localhost url that should be used when the networking is running on a local network. This is useful when the server is running on the same machine as the client. */ @serializable() localhost: string | null = null; /** @internal */ awake() { if (debug) console.log(this); this.context.connection.registerProvider(this); } /** @internal */ getWebsocketUrl(): string | null { let socketurl = this.url ? Networking.GetUrl(this.url, this.localhost) : null; if (this.urlParameterName) { const res = getParam(this.urlParameterName); if (res && typeof res === "string") { socketurl = res; } } if (!socketurl) return null; // regex https://regex101.com/r/JQ5WqB/1 const regex = new RegExp("(((https?)|(?<socket_prefix>wss?)):\/\/)?(www\.)?(?<url>.+)", "gm"); const match = regex.exec(socketurl); if (!match?.groups) return null; // if the url has a ws or wss prefix already assume the whole url is in the correct format const socketPrefix = match?.groups["socket_prefix"]; if (socketPrefix) return socketurl; // otherwise add the ws prefix return "wss://" + match?.groups["url"]; } public static GetUrl(url: string | null | undefined, localhostFallback?: string | null): string | null | undefined { let result = url; const useLocalHostUrl = Networking.IsLocalNetwork() && localhostFallback; if (useLocalHostUrl) { result = localhostFallback; } if (url?.startsWith("/")) { const base = useLocalHostUrl ? result : window.location.origin; if(base?.endsWith("/") && url.startsWith("/")) url = url.substring(1); result = base + url; } return result; } public static IsLocalNetwork(hostname = window.location.hostname) { return isLocalNetwork(hostname); } }