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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in

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import { Behaviour } from "./Component.js"; export declare const SyncedTransformIdentifier = "STRS"; /** Creates a flatbuffer model containing the transform data of a game object. Used by {@link SyncedTransform} */ export declare function createTransformModel(guid: string, b: Behaviour, fast?: boolean): Uint8Array; /** * SyncedTransform is a behaviour that syncs the transform of a game object over the network. * @category Networking * @group Components */ export declare class SyncedTransform extends Behaviour { overridePhysics: boolean; interpolatePosition: boolean; interpolateRotation: boolean; fastMode: boolean; syncDestroy: boolean; private _model; private _needsUpdate; private rb; private _wasKinematic; private _receivedDataBefore; private _targetPosition; private _targetRotation; private _receivedFastUpdate; private _shouldRequestOwnership; /** Request ownership of an object - you need to be connected to a room */ requestOwnership(): void; hasOwnership(): boolean | undefined; isOwned(): boolean | undefined; private joinedRoomCallback; private receivedDataCallback; /** @internal */ awake(): void; /** @internal */ onDestroy(): void; private tryGetLastState; private tempEuler; private onReceivedData; /** @internal */ onEnable(): void; /** @internal */ onDisable(): void; private receivedUpdate; private lastWorldPos; private lastWorldRotation; /** @internal */ onBeforeRender(): void; }