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@needle-tools/engine

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Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { isLocalNetwork } from "../engine/engine_networking_utils.js"; import { serializable } from "../engine/engine_serialization.js"; import { getParam } from "../engine/engine_utils.js"; import { Behaviour } from "./Component.js"; const debug = getParam("debugnet"); /** * The networking component is used to provide a websocket url to the networking system. It implements the {@link INetworkingWebsocketUrlProvider} interface. * @category Networking * @group Components */ export class Networking extends Behaviour { /** The url that should be used for the websocket connection */ url = null; /** The name of the url parameter that should be used to override the url. When set the url will be overridden by the url parameter e.g. when `urlParameterName=ws` `?ws=ws://localhost:8080` */ urlParameterName = null; /** Thie localhost url that should be used when the networking is running on a local network. This is useful when the server is running on the same machine as the client. */ localhost = null; /** @internal */ awake() { if (debug) console.log(this); this.context.connection.registerProvider(this); } /** @internal */ getWebsocketUrl() { let socketurl = this.url ? Networking.GetUrl(this.url, this.localhost) : null; if (this.urlParameterName) { const res = getParam(this.urlParameterName); if (res && typeof res === "string") { socketurl = res; } } if (!socketurl) return null; // regex https://regex101.com/r/JQ5WqB/1 const regex = new RegExp("(((https?)|(?<socket_prefix>wss?)):\/\/)?(www\.)?(?<url>.+)", "gm"); const match = regex.exec(socketurl); if (!match?.groups) return null; // if the url has a ws or wss prefix already assume the whole url is in the correct format const socketPrefix = match?.groups["socket_prefix"]; if (socketPrefix) return socketurl; // otherwise add the ws prefix return "wss://" + match?.groups["url"]; } static GetUrl(url, localhostFallback) { let result = url; const useLocalHostUrl = Networking.IsLocalNetwork() && localhostFallback; if (useLocalHostUrl) { result = localhostFallback; } if (url?.startsWith("/")) { const base = useLocalHostUrl ? result : window.location.origin; if (base?.endsWith("/") && url.startsWith("/")) url = url.substring(1); result = base + url; } return result; } static IsLocalNetwork(hostname = window.location.hostname) { return isLocalNetwork(hostname); } } __decorate([ serializable() ], Networking.prototype, "url", void 0); __decorate([ serializable() ], Networking.prototype, "urlParameterName", void 0); __decorate([ serializable() ], Networking.prototype, "localhost", void 0); //# sourceMappingURL=Networking.js.map