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@needle-tools/car-physics

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Car physics for Needle Engine: Create physical cars with ease

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import { Behaviour, Mathf, serializable } from '@needle-tools/engine'; import { CarPhysics } from './CarPhysics'; export class CarTouchControls extends Behaviour { @serializable(CarPhysics) carPhysics?: CarPhysics; private steerLeftState: number = 0; private steerRightState: number = 0; private throttleState: number = 0; private breakState: number = 0; update() { this.throttleInput(); this.steerInput(); } private throttleInput() { this.carPhysics?.accelerationImpulse(Mathf.clamp(this.throttleState + this.breakState, -1, 1)); } private steerInput() { this.carPhysics?.steerImpulse(Mathf.clamp(this.steerLeftState + this.steerRightState, -1, 1)); } // --- steerLeftPress() { this.steerLeftState = -1; } steerLeftRelease() { this.steerLeftState = 0; } steerRightPress() { this.steerRightState = 1; } steerRightRelease() { this.steerRightState = 0; } throttlePress() { this.throttleState = 1; } throttleRelease() { // do nothing } brakePress() { this.throttleState = 0; this.breakState = -1; } brakeRelease() { this.breakState = 0; } }