@needle-tools/car-physics
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Car physics for Needle Engine: Create physical cars with ease
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{
"name": "@needle-tools/car-physics",
"version": "1.0.0-alpha.20",
"description": "Car physics for Needle Engine: Create physical cars with ease",
"main": "index.ts",
"peerDependencies": {
"@dimforge/rapier3d-compat": ">= 0.12.0",
"three": ">=0.160.0"
},
"devDependencies": {
"@needle-tools/engine": "^4.4.0-alpha",
"@types/three": "0.169.0",
"three": "npm:@needle-tools/three@^0.169.5"
},
"repository": {
"type": "git",
"url": "https://github.com/needle-engine/car-physics"
},
"homepage": "https://needle.tools",
"author": {
"name": "Needle",
"email": "hi@needle.tools",
"url": "https://needle.tools/"
},
"publishConfig": {
"access": "public",
"registry": "https://registry.npmjs.org/"
},
"scripts": {
"prepublishOnly": "npx --yes needle-publish-helper@next prepare-publish"
},
"keywords": [
"threejs",
"needle engine",
"webgl",
"webxr",
"webdev",
"physics",
"rapier",
"rapierjs",
"car",
"vehicle",
"car physics",
"gamedev"
]
}