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@needle-tools/car-physics

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Car physics for Needle Engine: Create physical cars with ease

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{ "name": "@needle-tools/car-physics", "version": "1.0.0-alpha.20", "description": "Car physics for Needle Engine: Create physical cars with ease", "main": "index.ts", "peerDependencies": { "@dimforge/rapier3d-compat": ">= 0.12.0", "three": ">=0.160.0" }, "devDependencies": { "@needle-tools/engine": "^4.4.0-alpha", "@types/three": "0.169.0", "three": "npm:@needle-tools/three@^0.169.5" }, "repository": { "type": "git", "url": "https://github.com/needle-engine/car-physics" }, "homepage": "https://needle.tools", "author": { "name": "Needle", "email": "hi@needle.tools", "url": "https://needle.tools/" }, "publishConfig": { "access": "public", "registry": "https://registry.npmjs.org/" }, "scripts": { "prepublishOnly": "npx --yes needle-publish-helper@next prepare-publish" }, "keywords": [ "threejs", "needle engine", "webgl", "webxr", "webdev", "physics", "rapier", "rapierjs", "car", "vehicle", "car physics", "gamedev" ] }