@needle-tools/car-physics
Version:
Car physics for Needle Engine: Create physical cars with ease
24 lines • 1.07 kB
JavaScript
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
import { Behaviour, EventList, serializable } from "@needle-tools/engine";
export class CarUIButton extends Behaviour {
pointerDown;
pointerUp;
onPointerDown() {
this.pointerDown?.invoke();
}
onPointerUp() {
this.pointerUp?.invoke();
}
}
__decorate([
serializable(EventList)
], CarUIButton.prototype, "pointerDown", void 0);
__decorate([
serializable(EventList)
], CarUIButton.prototype, "pointerUp", void 0);
//# sourceMappingURL=CarUIButton.js.map