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@needle-tools/car-physics

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Car physics for Needle Engine: Create physical cars with ease

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { Behaviour, Mathf, serializable } from '@needle-tools/engine'; import { CarPhysics } from './CarPhysics'; export class CarTouchControls extends Behaviour { carPhysics; steerLeftState = 0; steerRightState = 0; throttleState = 0; breakState = 0; update() { this.throttleInput(); this.steerInput(); } throttleInput() { this.carPhysics?.accelerationImpulse(Mathf.clamp(this.throttleState + this.breakState, -1, 1)); } steerInput() { this.carPhysics?.steerImpulse(Mathf.clamp(this.steerLeftState + this.steerRightState, -1, 1)); } // --- steerLeftPress() { this.steerLeftState = -1; } steerLeftRelease() { this.steerLeftState = 0; } steerRightPress() { this.steerRightState = 1; } steerRightRelease() { this.steerRightState = 0; } throttlePress() { this.throttleState = 1; } throttleRelease() { // do nothing } brakePress() { this.throttleState = 0; this.breakState = -1; } brakeRelease() { this.breakState = 0; } } __decorate([ serializable(CarPhysics) ], CarTouchControls.prototype, "carPhysics", void 0); //# sourceMappingURL=CarTouchControls.js.map