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@needle-tools/car-physics

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Car physics for Needle Engine: Create physical cars with ease

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { Application, Behaviour, serializable } from "@needle-tools/engine"; export class CarRadio extends Behaviour { url = "https://stream.laut.fm/gta-classics"; _audio = null; onEnable() { if (!this.url) return; // const url = "https://stream.laut.fm/los-santos-radio"; this._audio = new Audio(this.url); this._audio.autoplay = true; Application.registerWaitForInteraction(() => { if (!this.enabled) return; this._audio?.play(); }); } onDisable() { this._audio?.pause(); } } __decorate([ serializable() ], CarRadio.prototype, "url", void 0); //# sourceMappingURL=CarRadio.js.map