UNPKG

@needle-tools/car-physics

Version:

Car physics for Needle Engine: Create physical cars with ease

31 lines (21 loc) 1.32 kB
# Needle Engine Car Physics Add car physics to your Needle Engine projects with ease. # Features - **Physical Car Model** for Needle Engine (three.js) - **Works with any model** thanks for our automatic car detection: *The CarPhysics component does automatically search for wheel objects and if none are found a default car rig is created* - **Car Controller** component to quickly get started with keyboard and gamepad support - **Car Radio** component to stream music (e.g. from lastfm) - **Drag-Drop** component to drop any model on your website to drive around - *Can be used with Unity to create filters, animations, materials...* # Examples - [Example on Github with Unity project](https://github.com/needle-engine/car-physics) - [Car Example: Basic Car (Stackblitz)](https://stackblitz.com/edit/needle-engine-car-physics?file=src%2Fmain.ts,README.md) - [Car Example: Suzanna (Stackblitz)](https://stackblitz.com/edit/needle-engine-suzanna-car?file=src%2Fmain.ts) # Contribution See [github](https://github.com/needle-engine/car-physics) for more information # Contact <b>[needle — tools for unity](https://needle.tools)</b> • [@NeedleTools](https://twitter.com/NeedleTools) • [Forum](https://forum.needle.tools) • [Youtube](https://www.youtube.com/@needle-tools)