@necord/lavalink
Version:
A implementation of lavalink-client for Necord
33 lines (32 loc) • 1.39 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.PlayerManager = void 0;
class PlayerManager {
constructor(lavalinkManager) {
this.lavalinkManager = lavalinkManager;
}
get(guildId) {
return this.lavalinkManager.getPlayer(guildId);
}
create(options) {
return this.lavalinkManager.createPlayer(options);
}
destroy(guildId, destroyReason) {
return __awaiter(this, void 0, void 0, function* () {
return yield this.lavalinkManager.destroyPlayer(guildId, destroyReason);
});
}
delete(guildId) {
this.lavalinkManager.deletePlayer(guildId);
}
}
exports.PlayerManager = PlayerManager;