@nebula.js/stardust
Version:
Product and framework agnostic integration API for Qlik's Associative Engine
1 lines • 917 kB
Source Map (JSON)
{"version":3,"file":"index.js","sources":["../../../../node_modules/regenerator-runtime/runtime.js","../../../locale/src/translator.js","../../../locale/src/index.js","../../../nucleus/src/locale/app-locale.js","../../../../node_modules/node-event-emitter/index.js","../../../../node_modules/extend/index.js","../../../../node_modules/d3-color/src/define.js","../../../../node_modules/d3-color/src/color.js","../../../../node_modules/d3-color/src/math.js","../../../../node_modules/d3-color/src/lab.js","../../../../node_modules/d3-color/src/cubehelix.js","../../../theme/src/color-scale.js","../../../theme/src/theme-scale-generator.js","../../../theme/src/style-resolver.js","../../../theme/src/contraster/luminance.js","../../../theme/src/contraster/contrast.js","../../../theme/src/index.js","../../../theme/src/set-theme.js","../../../theme/src/palette-resolver.js","../../../theme/src/contraster/contraster.js","../../../nucleus/src/app-theme.js","../../../nucleus/src/device-type.js","../../../../node_modules/@material-ui/utils/node_modules/@babel/runtime/helpers/esm/extends.js","../../../../node_modules/@material-ui/utils/node_modules/@babel/runtime/helpers/esm/typeof.js","../../../../node_modules/@material-ui/utils/esm/deepmerge.js","../../../../node_modules/prop-types/factoryWithThrowingShims.js","../../../../node_modules/@material-ui/utils/esm/formatMuiErrorMessage.js","../../../../node_modules/prop-types/index.js","../../../../node_modules/prop-types/lib/ReactPropTypesSecret.js","../../../../node_modules/@material-ui/utils/esm/elementAcceptingRef.js","../../../../node_modules/@material-ui/utils/esm/chainPropTypes.js","../../../../node_modules/react-is/cjs/react-is.production.min.js","../../../../node_modules/@material-ui/core/esm/styles/colorManipulator.js","../../../../node_modules/@material-ui/core/node_modules/@babel/runtime/helpers/esm/defineProperty.js","../../../../node_modules/@material-ui/core/node_modules/@babel/runtime/helpers/esm/objectWithoutProperties.js","../../../../node_modules/@material-ui/core/node_modules/@babel/runtime/helpers/esm/objectWithoutPropertiesLoose.js","../../../../node_modules/@material-ui/core/node_modules/@babel/runtime/helpers/esm/extends.js","../../../../node_modules/@material-ui/utils/esm/ponyfillGlobal.js","../../../../node_modules/@material-ui/utils/esm/refType.js","../../../../node_modules/@material-ui/core/esm/styles/createBreakpoints.js","../../../../node_modules/@material-ui/core/esm/styles/createMixins.js","../../../../node_modules/@material-ui/core/esm/colors/common.js","../../../../node_modules/@material-ui/core/esm/colors/grey.js","../../../../node_modules/@material-ui/core/esm/colors/indigo.js","../../../../node_modules/@material-ui/core/esm/colors/pink.js","../../../../node_modules/@material-ui/core/esm/colors/red.js","../../../../node_modules/@material-ui/core/esm/colors/orange.js","../../../../node_modules/@material-ui/core/esm/colors/blue.js","../../../../node_modules/@material-ui/core/esm/colors/green.js","../../../../node_modules/@material-ui/core/esm/styles/createPalette.js","../../../../node_modules/@material-ui/core/esm/styles/createTypography.js","../../../../node_modules/@material-ui/core/esm/styles/shadows.js","../../../../node_modules/@material-ui/core/esm/styles/shape.js","../../../../node_modules/@material-ui/system/node_modules/@babel/runtime/helpers/esm/typeof.js","../../../../node_modules/@material-ui/system/esm/merge.js","../../../../node_modules/@material-ui/system/esm/breakpoints.js","../../../../node_modules/@material-ui/system/esm/style.js","../../../../node_modules/@material-ui/system/node_modules/@babel/runtime/helpers/esm/defineProperty.js","../../../../node_modules/@material-ui/system/esm/compose.js","../../../../node_modules/@material-ui/system/esm/borders.js","../../../../node_modules/@material-ui/system/esm/sizing.js","../../../../node_modules/@material-ui/system/esm/display.js","../../../../node_modules/@material-ui/system/esm/flexbox.js","../../../../node_modules/@material-ui/system/esm/grid.js","../../../../node_modules/@material-ui/system/esm/palette.js","../../../../node_modules/@material-ui/system/esm/positions.js","../../../../node_modules/@material-ui/system/esm/shadows.js","../../../../node_modules/@material-ui/system/esm/spacing.js","../../../../node_modules/@material-ui/core/esm/styles/createSpacing.js","../../../../node_modules/@material-ui/system/esm/typography.js","../../../../node_modules/@material-ui/core/esm/styles/transitions.js","../../../../node_modules/@material-ui/core/esm/styles/zIndex.js","../../../../node_modules/@material-ui/core/esm/styles/createTheme.js","../../../../node_modules/@material-ui/core/esm/styles/withTheme.js","../../../../node_modules/@material-ui/core/esm/styles/defaultTheme.js","../../../../packages/ui/theme/definitions/base.js","../../../../packages/ui/theme/definitions/colors.js","../../../../packages/ui/theme/definitions/light.js","../../../../packages/ui/theme/definitions/dark.js","../../../../packages/ui/theme/create.js","../../../nucleus/src/contexts/InstanceContext.js","../../../nucleus/src/stores/create-key-store.js","../../../nucleus/src/stores/model-store.js","../../../nucleus/src/hooks/useRpc.js","../../../nucleus/src/hooks/useLayout.js","../../../nucleus/src/hooks/useSessionModel.js","../../../nucleus/src/hooks/useCurrentSelectionsModel.js","../../../nucleus/src/hooks/useAppSelectionsNavigation.js","../../../nucleus/src/stores/selections-store.js","../../../nucleus/src/hooks/useAppSelections.js","../../../nucleus/src/components/NebulaApp.jsx","../../../nucleus/src/hooks/useRect.js","../../../../packages/ui/icons/SvgIcon.jsx","../../../../packages/ui/icons/remove.js","../../../../packages/ui/icons/lock.js","../../../../packages/ui/icons/unlock.js","../../../../node_modules/react-window/node_modules/@babel/runtime/helpers/esm/extends.js","../../../../node_modules/react-window/node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js","../../../../node_modules/memoize-one/dist/memoize-one.esm.js","../../../../node_modules/react-window/dist/index.esm.js","../../../../node_modules/react-window/node_modules/@babel/runtime/helpers/esm/inheritsLoose.js","../../../../node_modules/react-window-infinite-loader/dist/index.esm.js","../../../nucleus/src/components/listbox/listbox-selections.js","../../../nucleus/src/components/listbox/useSelectionsInteractions.js","../../../../packages/ui/icons/tick.js","../../../nucleus/src/components/listbox/assets/CheckboxChecked.js","../../../nucleus/src/components/listbox/ListBoxCheckbox.jsx","../../../nucleus/src/components/listbox/ListBoxRadioButton.jsx","../../../nucleus/src/keys.js","../../../nucleus/src/components/listbox/listbox-keyboard-navigation.js","../../../nucleus/src/components/listbox/ListBoxRowColumn.jsx","../../../nucleus/src/components/listbox/listbox-highlight.js","../../../nucleus/src/components/listbox/ListBox.jsx","../../../../packages/ui/icons/select-all.js","../../../../packages/ui/icons/select-alternative.js","../../../../packages/ui/icons/select-possible.js","../../../../packages/ui/icons/select-excluded.js","../../../nucleus/src/components/listbox/listbox-selection-toolbar.js","../../../../packages/ui/icons/more.js","../../../nucleus/src/hooks/useActionState.js","../../../nucleus/src/components/ActionsToolbarItem.jsx","../../../../packages/ui/icons/close.js","../../../../packages/ui/icons/clear-selections.js","../../../nucleus/src/components/ActionsToolbarMore.jsx","../../../nucleus/src/components/ActionsToolbar.jsx","../../../nucleus/src/hooks/useDefaultSelectionActions.js","../../../../packages/ui/icons/search.js","../../../nucleus/src/components/listbox/ListBoxSearch.jsx","../../../nucleus/src/selections/event-mixin.js","../../../nucleus/src/hooks/useObjectSelections.js","../../../nucleus/src/components/listbox/ListBoxPopover.jsx","../../../nucleus/src/components/selections/OneField.jsx","../../../../packages/ui/icons/down-arrow.js","../../../nucleus/src/components/selections/MultiState.jsx","../../../nucleus/src/components/selections/More.jsx","../../../nucleus/src/components/selections/SelectedFields.jsx","../../../../packages/ui/icons/selections-back.js","../../../../packages/ui/icons/selections-forward.js","../../../nucleus/src/components/selections/Nav.jsx","../../../nucleus/src/components/selections/AppSelections.jsx","../../../../node_modules/react-virtualized-auto-sizer/dist/index.esm.js","../../../nucleus/src/components/listbox/ListBoxInline.jsx","../../../nucleus/src/components/listbox/useConfirmUnfocus.jsx","../../../nucleus/src/components/listbox/ListBoxPortal.jsx","../../../nucleus/src/object/uid.js","../../../nucleus/src/object/hc-handler.js","../../../nucleus/src/object/populator.js","../../../conversion/src/utils.js","../../../conversion/src/array-util.js","../../../conversion/src/helpers/index.js","../../../conversion/src/hypercube/index.js","../../../conversion/src/hypercube/export-properties.js","../../../conversion/src/export-format.js","../../../conversion/src/hypercube/import-properties.js","../../../conversion/src/index.js","../../../../packages/ui/icons/warning-triangle-2.js","../../../nucleus/src/components/Error.jsx","../../../nucleus/src/components/Progress.jsx","../../../nucleus/src/components/LongRunningQuery.jsx","../../../nucleus/src/components/Loading.jsx","../../../nucleus/src/components/Header.jsx","../../../nucleus/src/components/Footer.jsx","../../../nucleus/src/utils/render-debouncer.js","../../../nucleus/src/components/Supernova.jsx","../../../nucleus/src/components/Cell.jsx","../../../nucleus/src/components/glue.jsx","../../../nucleus/src/utils/patcher.js","../../../nucleus/src/plugins/plugins.js","../../../nucleus/src/viz.js","../../../nucleus/src/object/initiate.js","../../../nucleus/src/object/create-session-object.js","../../../nucleus/src/object/get-object.js","../../../nucleus/src/flags/flags.js","../../../supernova/src/json-patch.js","../../../supernova/src/action-hero.js","../../../supernova/src/hooks.js","../../../supernova/src/creator.js","../../../supernova/src/qae.js","../../../supernova/src/generator.js","../../../../node_modules/semver/semver.js","../../../nucleus/src/sn/load.js","../../../nucleus/src/sn/types.js","../../../nucleus/src/sn/type.js","../../../nucleus/src/index.js","../../src/index.js","../../../enigma-mocker/index.js"],"sourcesContent":["/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar runtime = (function (exports) {\n \"use strict\";\n\n var Op = Object.prototype;\n var hasOwn = Op.hasOwnProperty;\n var undefined; // More compressible than void 0.\n var $Symbol = typeof Symbol === \"function\" ? Symbol : {};\n var iteratorSymbol = $Symbol.iterator || \"@@iterator\";\n var asyncIteratorSymbol = $Symbol.asyncIterator || \"@@asyncIterator\";\n var toStringTagSymbol = $Symbol.toStringTag || \"@@toStringTag\";\n\n function define(obj, key, value) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n return obj[key];\n }\n try {\n // IE 8 has a broken Object.defineProperty that only works on DOM objects.\n define({}, \"\");\n } catch (err) {\n define = function(obj, key, value) {\n return obj[key] = value;\n };\n }\n\n function wrap(innerFn, outerFn, self, tryLocsList) {\n // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.\n var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;\n var generator = Object.create(protoGenerator.prototype);\n var context = new Context(tryLocsList || []);\n\n // The ._invoke method unifies the implementations of the .next,\n // .throw, and .return methods.\n generator._invoke = makeInvokeMethod(innerFn, self, context);\n\n return generator;\n }\n exports.wrap = wrap;\n\n // Try/catch helper to minimize deoptimizations. Returns a completion\n // record like context.tryEntries[i].completion. This interface could\n // have been (and was previously) designed to take a closure to be\n // invoked without arguments, but in all the cases we care about we\n // already have an existing method we want to call, so there's no need\n // to create a new function object. We can even get away with assuming\n // the method takes exactly one argument, since that happens to be true\n // in every case, so we don't have to touch the arguments object. The\n // only additional allocation required is the completion record, which\n // has a stable shape and so hopefully should be cheap to allocate.\n function tryCatch(fn, obj, arg) {\n try {\n return { type: \"normal\", arg: fn.call(obj, arg) };\n } catch (err) {\n return { type: \"throw\", arg: err };\n }\n }\n\n var GenStateSuspendedStart = \"suspendedStart\";\n var GenStateSuspendedYield = \"suspendedYield\";\n var GenStateExecuting = \"executing\";\n var GenStateCompleted = \"completed\";\n\n // Returning this object from the innerFn has the same effect as\n // breaking out of the dispatch switch statement.\n var ContinueSentinel = {};\n\n // Dummy constructor functions that we use as the .constructor and\n // .constructor.prototype properties for functions that return Generator\n // objects. For full spec compliance, you may wish to configure your\n // minifier not to mangle the names of these two functions.\n function Generator() {}\n function GeneratorFunction() {}\n function GeneratorFunctionPrototype() {}\n\n // This is a polyfill for %IteratorPrototype% for environments that\n // don't natively support it.\n var IteratorPrototype = {};\n define(IteratorPrototype, iteratorSymbol, function () {\n return this;\n });\n\n var getProto = Object.getPrototypeOf;\n var NativeIteratorPrototype = getProto && getProto(getProto(values([])));\n if (NativeIteratorPrototype &&\n NativeIteratorPrototype !== Op &&\n hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {\n // This environment has a native %IteratorPrototype%; use it instead\n // of the polyfill.\n IteratorPrototype = NativeIteratorPrototype;\n }\n\n var Gp = GeneratorFunctionPrototype.prototype =\n Generator.prototype = Object.create(IteratorPrototype);\n GeneratorFunction.prototype = GeneratorFunctionPrototype;\n define(Gp, \"constructor\", GeneratorFunctionPrototype);\n define(GeneratorFunctionPrototype, \"constructor\", GeneratorFunction);\n GeneratorFunction.displayName = define(\n GeneratorFunctionPrototype,\n toStringTagSymbol,\n \"GeneratorFunction\"\n );\n\n // Helper for defining the .next, .throw, and .return methods of the\n // Iterator interface in terms of a single ._invoke method.\n function defineIteratorMethods(prototype) {\n [\"next\", \"throw\", \"return\"].forEach(function(method) {\n define(prototype, method, function(arg) {\n return this._invoke(method, arg);\n });\n });\n }\n\n exports.isGeneratorFunction = function(genFun) {\n var ctor = typeof genFun === \"function\" && genFun.constructor;\n return ctor\n ? ctor === GeneratorFunction ||\n // For the native GeneratorFunction constructor, the best we can\n // do is to check its .name property.\n (ctor.displayName || ctor.name) === \"GeneratorFunction\"\n : false;\n };\n\n exports.mark = function(genFun) {\n if (Object.setPrototypeOf) {\n Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);\n } else {\n genFun.__proto__ = GeneratorFunctionPrototype;\n define(genFun, toStringTagSymbol, \"GeneratorFunction\");\n }\n genFun.prototype = Object.create(Gp);\n return genFun;\n };\n\n // Within the body of any async function, `await x` is transformed to\n // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test\n // `hasOwn.call(value, \"__await\")` to determine if the yielded value is\n // meant to be awaited.\n exports.awrap = function(arg) {\n return { __await: arg };\n };\n\n function AsyncIterator(generator, PromiseImpl) {\n function invoke(method, arg, resolve, reject) {\n var record = tryCatch(generator[method], generator, arg);\n if (record.type === \"throw\") {\n reject(record.arg);\n } else {\n var result = record.arg;\n var value = result.value;\n if (value &&\n typeof value === \"object\" &&\n hasOwn.call(value, \"__await\")) {\n return PromiseImpl.resolve(value.__await).then(function(value) {\n invoke(\"next\", value, resolve, reject);\n }, function(err) {\n invoke(\"throw\", err, resolve, reject);\n });\n }\n\n return PromiseImpl.resolve(value).then(function(unwrapped) {\n // When a yielded Promise is resolved, its final value becomes\n // the .value of the Promise<{value,done}> result for the\n // current iteration.\n result.value = unwrapped;\n resolve(result);\n }, function(error) {\n // If a rejected Promise was yielded, throw the rejection back\n // into the async generator function so it can be handled there.\n return invoke(\"throw\", error, resolve, reject);\n });\n }\n }\n\n var previousPromise;\n\n function enqueue(method, arg) {\n function callInvokeWithMethodAndArg() {\n return new PromiseImpl(function(resolve, reject) {\n invoke(method, arg, resolve, reject);\n });\n }\n\n return previousPromise =\n // If enqueue has been called before, then we want to wait until\n // all previous Promises have been resolved before calling invoke,\n // so that results are always delivered in the correct order. If\n // enqueue has not been called before, then it is important to\n // call invoke immediately, without waiting on a callback to fire,\n // so that the async generator function has the opportunity to do\n // any necessary setup in a predictable way. This predictability\n // is why the Promise constructor synchronously invokes its\n // executor callback, and why async functions synchronously\n // execute code before the first await. Since we implement simple\n // async functions in terms of async generators, it is especially\n // important to get this right, even though it requires care.\n previousPromise ? previousPromise.then(\n callInvokeWithMethodAndArg,\n // Avoid propagating failures to Promises returned by later\n // invocations of the iterator.\n callInvokeWithMethodAndArg\n ) : callInvokeWithMethodAndArg();\n }\n\n // Define the unified helper method that is used to implement .next,\n // .throw, and .return (see defineIteratorMethods).\n this._invoke = enqueue;\n }\n\n defineIteratorMethods(AsyncIterator.prototype);\n define(AsyncIterator.prototype, asyncIteratorSymbol, function () {\n return this;\n });\n exports.AsyncIterator = AsyncIterator;\n\n // Note that simple async functions are implemented on top of\n // AsyncIterator objects; they just return a Promise for the value of\n // the final result produced by the iterator.\n exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {\n if (PromiseImpl === void 0) PromiseImpl = Promise;\n\n var iter = new AsyncIterator(\n wrap(innerFn, outerFn, self, tryLocsList),\n PromiseImpl\n );\n\n return exports.isGeneratorFunction(outerFn)\n ? iter // If outerFn is a generator, return the full iterator.\n : iter.next().then(function(result) {\n return result.done ? result.value : iter.next();\n });\n };\n\n function makeInvokeMethod(innerFn, self, context) {\n var state = GenStateSuspendedStart;\n\n return function invoke(method, arg) {\n if (state === GenStateExecuting) {\n throw new Error(\"Generator is already running\");\n }\n\n if (state === GenStateCompleted) {\n if (method === \"throw\") {\n throw arg;\n }\n\n // Be forgiving, per 25.3.3.3.3 of the spec:\n // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume\n return doneResult();\n }\n\n context.method = method;\n context.arg = arg;\n\n while (true) {\n var delegate = context.delegate;\n if (delegate) {\n var delegateResult = maybeInvokeDelegate(delegate, context);\n if (delegateResult) {\n if (delegateResult === ContinueSentinel) continue;\n return delegateResult;\n }\n }\n\n if (context.method === \"next\") {\n // Setting context._sent for legacy support of Babel's\n // function.sent implementation.\n context.sent = context._sent = context.arg;\n\n } else if (context.method === \"throw\") {\n if (state === GenStateSuspendedStart) {\n state = GenStateCompleted;\n throw context.arg;\n }\n\n context.dispatchException(context.arg);\n\n } else if (context.method === \"return\") {\n context.abrupt(\"return\", context.arg);\n }\n\n state = GenStateExecuting;\n\n var record = tryCatch(innerFn, self, context);\n if (record.type === \"normal\") {\n // If an exception is thrown from innerFn, we leave state ===\n // GenStateExecuting and loop back for another invocation.\n state = context.done\n ? GenStateCompleted\n : GenStateSuspendedYield;\n\n if (record.arg === ContinueSentinel) {\n continue;\n }\n\n return {\n value: record.arg,\n done: context.done\n };\n\n } else if (record.type === \"throw\") {\n state = GenStateCompleted;\n // Dispatch the exception by looping back around to the\n // context.dispatchException(context.arg) call above.\n context.method = \"throw\";\n context.arg = record.arg;\n }\n }\n };\n }\n\n // Call delegate.iterator[context.method](context.arg) and handle the\n // result, either by returning a { value, done } result from the\n // delegate iterator, or by modifying context.method and context.arg,\n // setting context.delegate to null, and returning the ContinueSentinel.\n function maybeInvokeDelegate(delegate, context) {\n var method = delegate.iterator[context.method];\n if (method === undefined) {\n // A .throw or .return when the delegate iterator has no .throw\n // method always terminates the yield* loop.\n context.delegate = null;\n\n if (context.method === \"throw\") {\n // Note: [\"return\"] must be used for ES3 parsing compatibility.\n if (delegate.iterator[\"return\"]) {\n // If the delegate iterator has a return method, give it a\n // chance to clean up.\n context.method = \"return\";\n context.arg = undefined;\n maybeInvokeDelegate(delegate, context);\n\n if (context.method === \"throw\") {\n // If maybeInvokeDelegate(context) changed context.method from\n // \"return\" to \"throw\", let that override the TypeError below.\n return ContinueSentinel;\n }\n }\n\n context.method = \"throw\";\n context.arg = new TypeError(\n \"The iterator does not provide a 'throw' method\");\n }\n\n return ContinueSentinel;\n }\n\n var record = tryCatch(method, delegate.iterator, context.arg);\n\n if (record.type === \"throw\") {\n context.method = \"throw\";\n context.arg = record.arg;\n context.delegate = null;\n return ContinueSentinel;\n }\n\n var info = record.arg;\n\n if (! info) {\n context.method = \"throw\";\n context.arg = new TypeError(\"iterator result is not an object\");\n context.delegate = null;\n return ContinueSentinel;\n }\n\n if (info.done) {\n // Assign the result of the finished delegate to the temporary\n // variable specified by delegate.resultName (see delegateYield).\n context[delegate.resultName] = info.value;\n\n // Resume execution at the desired location (see delegateYield).\n context.next = delegate.nextLoc;\n\n // If context.method was \"throw\" but the delegate handled the\n // exception, let the outer generator proceed normally. If\n // context.method was \"next\", forget context.arg since it has been\n // \"consumed\" by the delegate iterator. If context.method was\n // \"return\", allow the original .return call to continue in the\n // outer generator.\n if (context.method !== \"return\") {\n context.method = \"next\";\n context.arg = undefined;\n }\n\n } else {\n // Re-yield the result returned by the delegate method.\n return info;\n }\n\n // The delegate iterator is finished, so forget it and continue with\n // the outer generator.\n context.delegate = null;\n return ContinueSentinel;\n }\n\n // Define Generator.prototype.{next,throw,return} in terms of the\n // unified ._invoke helper method.\n defineIteratorMethods(Gp);\n\n define(Gp, toStringTagSymbol, \"Generator\");\n\n // A Generator should always return itself as the iterator object when the\n // @@iterator function is called on it. Some browsers' implementations of the\n // iterator prototype chain incorrectly implement this, causing the Generator\n // object to not be returned from this call. This ensures that doesn't happen.\n // See https://github.com/facebook/regenerator/issues/274 for more details.\n define(Gp, iteratorSymbol, function() {\n return this;\n });\n\n define(Gp, \"toString\", function() {\n return \"[object Generator]\";\n });\n\n function pushTryEntry(locs) {\n var entry = { tryLoc: locs[0] };\n\n if (1 in locs) {\n entry.catchLoc = locs[1];\n }\n\n if (2 in locs) {\n entry.finallyLoc = locs[2];\n entry.afterLoc = locs[3];\n }\n\n this.tryEntries.push(entry);\n }\n\n function resetTryEntry(entry) {\n var record = entry.completion || {};\n record.type = \"normal\";\n delete record.arg;\n entry.completion = record;\n }\n\n function Context(tryLocsList) {\n // The root entry object (effectively a try statement without a catch\n // or a finally block) gives us a place to store values thrown from\n // locations where there is no enclosing try statement.\n this.tryEntries = [{ tryLoc: \"root\" }];\n tryLocsList.forEach(pushTryEntry, this);\n this.reset(true);\n }\n\n exports.keys = function(object) {\n var keys = [];\n for (var key in object) {\n keys.push(key);\n }\n keys.reverse();\n\n // Rather than returning an object with a next method, we keep\n // things simple and return the next function itself.\n return function next() {\n while (keys.length) {\n var key = keys.pop();\n if (key in object) {\n next.value = key;\n next.done = false;\n return next;\n }\n }\n\n // To avoid creating an additional object, we just hang the .value\n // and .done properties off the next function object itself. This\n // also ensures that the minifier will not anonymize the function.\n next.done = true;\n return next;\n };\n };\n\n function values(iterable) {\n if (iterable) {\n var iteratorMethod = iterable[iteratorSymbol];\n if (iteratorMethod) {\n return iteratorMethod.call(iterable);\n }\n\n if (typeof iterable.next === \"function\") {\n return iterable;\n }\n\n if (!isNaN(iterable.length)) {\n var i = -1, next = function next() {\n while (++i < iterable.length) {\n if (hasOwn.call(iterable, i)) {\n next.value = iterable[i];\n next.done = false;\n return next;\n }\n }\n\n next.value = undefined;\n next.done = true;\n\n return next;\n };\n\n return next.next = next;\n }\n }\n\n // Return an iterator with no values.\n return { next: doneResult };\n }\n exports.values = values;\n\n function doneResult() {\n return { value: undefined, done: true };\n }\n\n Context.prototype = {\n constructor: Context,\n\n reset: function(skipTempReset) {\n this.prev = 0;\n this.next = 0;\n // Resetting context._sent for legacy support of Babel's\n // function.sent implementation.\n this.sent = this._sent = undefined;\n this.done = false;\n this.delegate = null;\n\n this.method = \"next\";\n this.arg = undefined;\n\n this.tryEntries.forEach(resetTryEntry);\n\n if (!skipTempReset) {\n for (var name in this) {\n // Not sure about the optimal order of these conditions:\n if (name.charAt(0) === \"t\" &&\n hasOwn.call(this, name) &&\n !isNaN(+name.slice(1))) {\n this[name] = undefined;\n }\n }\n }\n },\n\n stop: function() {\n this.done = true;\n\n var rootEntry = this.tryEntries[0];\n var rootRecord = rootEntry.completion;\n if (rootRecord.type === \"throw\") {\n throw rootRecord.arg;\n }\n\n return this.rval;\n },\n\n dispatchException: function(exception) {\n if (this.done) {\n throw exception;\n }\n\n var context = this;\n function handle(loc, caught) {\n record.type = \"throw\";\n record.arg = exception;\n context.next = loc;\n\n if (caught) {\n // If the dispatched exception was caught by a catch block,\n // then let that catch block handle the exception normally.\n context.method = \"next\";\n context.arg = undefined;\n }\n\n return !! caught;\n }\n\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n var record = entry.completion;\n\n if (entry.tryLoc === \"root\") {\n // Exception thrown outside of any try block that could handle\n // it, so set the completion value of the entire function to\n // throw the exception.\n return handle(\"end\");\n }\n\n if (entry.tryLoc <= this.prev) {\n var hasCatch = hasOwn.call(entry, \"catchLoc\");\n var hasFinally = hasOwn.call(entry, \"finallyLoc\");\n\n if (hasCatch && hasFinally) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n } else if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else if (hasCatch) {\n if (this.prev < entry.catchLoc) {\n return handle(entry.catchLoc, true);\n }\n\n } else if (hasFinally) {\n if (this.prev < entry.finallyLoc) {\n return handle(entry.finallyLoc);\n }\n\n } else {\n throw new Error(\"try statement without catch or finally\");\n }\n }\n }\n },\n\n abrupt: function(type, arg) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc <= this.prev &&\n hasOwn.call(entry, \"finallyLoc\") &&\n this.prev < entry.finallyLoc) {\n var finallyEntry = entry;\n break;\n }\n }\n\n if (finallyEntry &&\n (type === \"break\" ||\n type === \"continue\") &&\n finallyEntry.tryLoc <= arg &&\n arg <= finallyEntry.finallyLoc) {\n // Ignore the finally entry if control is not jumping to a\n // location outside the try/catch block.\n finallyEntry = null;\n }\n\n var record = finallyEntry ? finallyEntry.completion : {};\n record.type = type;\n record.arg = arg;\n\n if (finallyEntry) {\n this.method = \"next\";\n this.next = finallyEntry.finallyLoc;\n return ContinueSentinel;\n }\n\n return this.complete(record);\n },\n\n complete: function(record, afterLoc) {\n if (record.type === \"throw\") {\n throw record.arg;\n }\n\n if (record.type === \"break\" ||\n record.type === \"continue\") {\n this.next = record.arg;\n } else if (record.type === \"return\") {\n this.rval = this.arg = record.arg;\n this.method = \"return\";\n this.next = \"end\";\n } else if (record.type === \"normal\" && afterLoc) {\n this.next = afterLoc;\n }\n\n return ContinueSentinel;\n },\n\n finish: function(finallyLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.finallyLoc === finallyLoc) {\n this.complete(entry.completion, entry.afterLoc);\n resetTryEntry(entry);\n return ContinueSentinel;\n }\n }\n },\n\n \"catch\": function(tryLoc) {\n for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n var entry = this.tryEntries[i];\n if (entry.tryLoc === tryLoc) {\n var record = entry.completion;\n if (record.type === \"throw\") {\n var thrown = record.arg;\n resetTryEntry(entry);\n }\n return thrown;\n }\n }\n\n // The context.catch method must only be called with a location\n // argument that corresponds to a known catch block.\n throw new Error(\"illegal catch attempt\");\n },\n\n delegateYield: function(iterable, resultName, nextLoc) {\n this.delegate = {\n iterator: values(iterable),\n resultName: resultName,\n nextLoc: nextLoc\n };\n\n if (this.method === \"next\") {\n // Deliberately forget the last sent value so that we don't\n // accidentally pass it on to the delegate.\n this.arg = undefined;\n }\n\n return ContinueSentinel;\n }\n };\n\n // Regardless of whether this script is executing as a CommonJS module\n // or not, return the runtime object so that we can declare the variable\n // regeneratorRuntime in the outer scope, which allows this module to be\n // injected easily by `bin/regenerator --include-runtime script.js`.\n return exports;\n\n}(\n // If this script is executing as a CommonJS module, use module.exports\n // as the regeneratorRuntime namespace. Otherwise create a new empty\n // object. Either way, the resulting object will be used to initialize\n // the regeneratorRuntime variable at the top of this file.\n typeof module === \"object\" ? module.exports : {}\n));\n\ntry {\n regeneratorRuntime = runtime;\n} catch (accidentalStrictMode) {\n // This module should not be running in strict mode, so the above\n // assignment should always work unless something is misconfigured. Just\n // in case runtime.js accidentally runs in strict mode, in modern engines\n // we can explicitly access globalThis. In older engines we can escape\n // strict mode using a global Function call. This could conceivably fail\n // if a Content Security Policy forbids using Function, but in that case\n // the proper solution is to fix the accidental strict mode problem. If\n // you've misconfigured your bundler to force strict mode and applied a\n // CSP to forbid Function, and you're not willing to fix either of those\n // problems, please detail your unique predicament in a GitHub issue.\n if (typeof globalThis === \"object\") {\n globalThis.regeneratorRuntime = runtime;\n } else {\n Function(\"r\", \"regeneratorRuntime = r\")(runtime);\n }\n}\n","const format = (message = '', args = []) => {\n const arr = typeof args === 'string' || typeof args === 'number' ? [args] : args;\n\n return message.replace(/\\{(\\d+)\\}/g, (match, number) => (typeof arr[number] !== 'undefined' ? arr[number] : match));\n};\n\nexport default function translator({ initial = 'en-US', fallback = 'en-US' } = {}) {\n const dictionaries = {};\n let currentLocale = initial;\n\n /**\n * @class Translator\n */\n const api = /** @lends Translator# */ {\n language: (lang) => {\n if (lang) {\n currentLocale = lang;\n }\n return currentLocale;\n },\n /**\n * Registers a string in multiple locales\n * @param {object} item\n * @param {string} item.id\n * @param {object<string,string>} item.locale\n * @example\n * translator.add({\n * id: 'company.hello_user',\n * locale: {\n * 'en-US': 'Hello {0}',\n * 'sv-SE': 'Hej {0}'\n * }\n * });\n * translator.get('company.hello_user', ['John']); // Hello John\n */\n add: (item) => {\n // TODO - disallow override?\n const { id, locale } = item;\n Object.keys(locale).forEach((lang) => {\n if (!dictionaries[lang]) {\n dictionaries[lang] = {};\n }\n dictionaries[lang][id] = locale[lang];\n });\n },\n /**\n * Translates a string for current locale.\n * @param {string} str - ID of the registered string.\n * @param {Array<string>=} args - Values passed down for string interpolation.\n * @returns {string} The translated string.\n */\n get(str, args) {\n let v;\n if (dictionaries[currentLocale] && typeof dictionaries[currentLocale][str] !== 'undefined') {\n v = dictionaries[currentLocale][str];\n } else if (dictionaries[fallback] && typeof dictionaries[fallback][str] !== 'undefined') {\n v = dictionaries[fallback][str];\n } else {\n v = str;\n }\n\n return typeof args !== 'undefined' ? format(v, args) : v;\n },\n };\n\n return api;\n}\n","import translator from './translator';\n\nconst locale = ({ initial = 'en-US', fallback = 'en-US' } = {}) => {\n const t = translator({\n initial,\n fallback,\n });\n\n return {\n translator: t,\n };\n};\n\nexport default locale;\n","import locale from '@nebula.js/locale';\nimport all from '@nebula.js/locale/all.json';\n\nexport default function appLocaleFn(language) {\n const l = locale({\n initial: language,\n });\n\n Object.keys(all).forEach((key) => {\n l.translator.add(all[key]);\n });\n\n return {\n translator: l.translator,\n };\n}\n","/**\n * Utility functions\n */\n\nvar util = {};\n\nutil.isObject = function isObject(arg) {\n return typeof arg === 'object' && arg !== null;\n}\n\nutil.isNumber = function isNumber(arg) {\n return typeof arg === 'number';\n}\n\nutil.isUndefined = function isUndefined(arg) {\n return arg === void 0;\n}\n\nutil.isFunction = function isFunction(arg){\n return typeof arg === 'function';\n}\n\n\n/**\n * EventEmitter class\n */\n\nfunction EventEmitter() {\n EventEmitter.init.call(this);\n}\nmodule.exports = EventEmitter;\n\n// Backwards-compat with node 0.10.x\nEventEmitter.EventEmitter = EventEmitter;\n\nEventEmitter.prototype._events = undefined;\nEventEmitter.prototype._maxListeners = undefined;\n\n// By default EventEmitters will print a warning if more than 10 listeners are\n// added to it. This is a useful default which helps finding memory leaks.\nEventEmitter.defaultMaxListeners = 10;\n\nEventEmitter.init = function() {\n this._events = this._events || {};\n this._maxListeners = this._maxListeners || undefined;\n};\n\n// Obviously not all Emitters should be limited to 10. This function allows\n// that to be increased. Set to zero for unlimited.\nEventEmitter.prototype.setMaxListeners = function(n) {\n if (!util.isNumber(n) || n < 0 || isNaN(n))\n throw TypeError('n must be a positive number');\n this._maxListeners = n;\n return this;\n};\n\nEventEmitter.prototype.emit = function(type) {\n var er, handler, len, args, i, listeners;\n\n if (!this._events)\n this._events = {};\n\n // If there is no 'error' event listener then throw.\n if (type === 'error' && !this._events.error) {\n er = arguments[1];\n if (er instanceof Error) {\n throw er; // Unhandled 'error' event\n } else {\n throw Error('Uncaught, unspecified \"error\" event.');\n }\n return false;\n }\n\n handler = this._events[type];\n\n if (util.isUndefined(handler))\n return false;\n\n if (util.isFunction(handler)) {\n switch (arguments.length) {\n // fast cases\n case 1:\n handler.call(this);\n break;\n case 2:\n handler.call(this, arguments[1]);\n break;\n case 3:\n handler.call(this, arguments[1], arguments[2]);\n break;\n // slower\n default:\n len = arguments.length;\n args = new Array(len - 1);\n for (i = 1; i < len; i++)\n args[i - 1] = arguments[i];\n handler.apply(this, args);\n }\n } else if (util.isObject(handler)) {\n len = arguments.length;\n args = new Array(len - 1);\n for (i = 1; i < len; i++)\n args[i - 1] = arguments[i];\n\n listeners = handler.slice();\n len = listeners.length;\n for (i = 0; i < len; i++)\n listeners[i].apply(this, args);\n }\n\n return true;\n};\n\nEventEmitter.prototype.addListener = function(type, listener) {\n var m;\n\n if (!util.isFunction(listener))\n throw TypeError('listener must be a function');\n\n if (!this._events)\n this._events = {};\n\n // To avoid recursion in the case that type === \"newListener\"! Before\n // adding it to the listeners, first emit \"newListener\".\n if (this._events.newListener)\n this.emit('newListener', type,\n util.isFunction(listener.listener) ?\n listener.listener : listener);\n\n if (!this._events[type])\n // Optimize the case of one listener. Don't need the extra array object.\n this._events[type] = listener;\n else if (util.isObject(this._events[type]))\n // If we've already got an array, just append.\n this._events[type].push(listener);\n else\n // Adding the second element, need to change to array.\n this._events[type] = [this._events[type], listener];\n\n // Check for listener leak\n if (util.isObject(this._events[type]) && !this._events[type].warned) {\n var m;\n if (!util.isUndefined(this._maxListeners)) {\n m = this._maxListeners;\n } else {\n m = EventEmitter.defaultMaxListeners;\n }\n\n if (m && m > 0 && this._events[type].length > m) {\n this._events[type].warned = true;\n\n if (util.isFunction(console.error)) {\n console.error('(node) warning: possible EventEmitter memory ' +\n 'leak detected. %d listeners added. ' +\n 'Use emitter.setMaxListeners() to increase limit.',\n this._events[type].length);\n }\n if (util.isFunction(console.trace))\n console.trace();\n }\n }\n\n return this;\n};\n\nEventEmitter.prototype.on = EventEmitter.prototype.addListener;\n\nEventEmitter.prototype.once = function(type, listener) {\n if (!util.isFunction(listener))\n throw TypeError('listener must be a function');\n\n var fired = false;\n\n function g() {\n this.removeListener(type, g);\n\n if (!fired) {\n fired = true;\n listener.apply(this, arguments);\n }\n }\n\n g.listener = listener;\n this.on(type, g);\n\n return this;\n};\n\n// emits a 'removeListener' event iff the listener was removed\nEventEmitter.prototype.removeListener = function(type, listener) {\n var list, position, length, i;\n\n if (!util.isFunction(listener))\n throw TypeError('listener must be a function');\n\n if (!this._events || !this._events[type])\n return this;\n\n list = this._events[type];\n length = list.length;\n position = -1;\n\n if (list === listener ||\n (util.isFunction(list.listener) && list.listener === listener)) {\n delete this._events[type];\n if (this._events.removeListener)\n this.emit('removeListener', type, listener);\n\n } else if (util.isObject(list)) {\n for (i = length; i-- > 0;) {\n if (list[i] === listener ||\n (list[i].listener && list[i].listener === listener)) {\n position = i;\n break;\n }\n }\n\n if (position < 0)\n return this;\n\n if (list.length === 1) {\n list.length = 0;\n delete this._events[type];\n } else {\n list.splice(position, 1);\n }\n\n if (this._events.removeListener)\n this.emit('removeListener', type, listener);\n }\n\n return this;\n};\n\nEventEmitter.prototype.removeAllListeners = function(type) {\n var key, listeners;\n\n if (!this._events)\n return this;\n\n // not listening for removeListener, no need to emit\n if (!this._events.removeListener) {\n if (arguments.length === 0)\n this._events = {};\n else if (this._events[type])\n delete this._events[type];\n return this;\n }\n\n // emit removeListener for all listeners on all events\n if (arguments.length === 0) {\n for (key in this._events) {\n if (key === 'removeListener') continue;\n this.removeAllListeners(key);\n }\n this.removeAllListeners('removeListener');\n this._events = {};\n return this;\n }\n\n listeners = this._events[type];\n\n if (util.isFunction(listeners)) {\n this.removeListener(type, listeners);\n } else if (Array.isArray(listeners)) {\n // LIFO order\n while (listeners.length)\n this.removeListener(type, listeners[listeners.length - 1]);\n }\n delete this._events[type];\n\n return this;\n};\n\nEventEmitter.prototype.listeners = function(type) {\n var ret;\n if (!this._events || !this._events[type])\n ret = [];\n else if (util.isFunction(this._events[type]))\n ret = [this._events[type]];\n else\n ret = this._events[type].slice();\n return ret;\n};\n\nEventEmitter.listenerCount = function(emitter, type) {\n var ret;\n if (!emitter._events || !emitter._events[type])\n ret = 0;\n else if (util.isFunction(emitter._events[type]))\n ret = 1;\n else\n ret = emitter._events[type].length;\n return ret;\n};\n","'use strict';\n\nvar hasOwn = Object.prototype.hasOwnProperty;\nvar toStr = Object.prototype.toString;\nvar defineProperty = Object.defineProperty;\nvar gOPD = Object.getOwnPropertyDescriptor;\n\nvar isArray = function isArray(arr) {\n\tif (typeof Array.isArray === 'function') {\n\t\treturn Array.isArray(arr);\n\t}\n\n\treturn toStr.call(arr) === '[object Array]';\n};\n\nvar isPlainObject = function isPlainObject(obj) {\n\tif (!obj || toStr.call(obj) !== '[object Object]') {\n\t\treturn false;\n\t}\n\n\tvar hasOwnConstructor = hasOwn.call(obj, 'constructor');\n\tvar hasIsPrototypeOf = obj.constructor && obj.constructor.prototype && hasOwn.call(obj.constructor.prototype, 'isPrototypeOf');\n\t// Not own constructor property must be Object\n\tif (obj.constructor && !hasOwnConstructor && !hasIsPrototypeOf) {\n\t\treturn false;\n\t}\n\n\t// Own properties are enumerated firstly, so to speed up,\n\t// if last one is own, then all properties are own.\n\tvar key;\n\tfor (key in obj) { /**/ }\n\n\treturn typeof key === 'undefined' || hasOwn.call(obj, key);\n};\n\n// If name is '__proto__', and Object.defineProperty is available, define __proto__ as an own property on target\nvar setProperty = function setProperty(target, options) {\n\tif (defineProperty && options.name === '__proto__') {\n\t\tdefineProperty(target, options.name, {\n\t\t\tenumerable: true,\n\t\t\tconfigurable: true,\n\t\t\tvalue: options.newValue,\n\t\t\twritable: true\n\t\t});\n\t} else {\n\t\ttarget[options.name] = options.newValue;\n\t}\n};\n\n// Return undefined instead of __proto__ if '__proto__' is not an own property\nvar getProperty = function getProperty(obj, name) {\n\tif (name === '__proto__') {\n\t\tif (!hasOwn.call(obj, name)) {\n\t\t\treturn void 0;\n\t\t} else if (gOPD) {\n\t\t\t// In early versions of node, obj['__proto__'] is buggy when obj has\n\t\t\t// __proto__ as an own property. Object.getOwnPropertyDescriptor() works.\n\t\t\treturn gOPD(obj, name).value;\n\t\t}\n\t}\n\n\treturn obj[name];\n};\n\nmodule.exports = function extend() {\n\tvar options, name, src, copy, copyIsArray, clone;\n\tvar target = arguments[0];\n\tvar i = 1;\n\tvar length = arguments.length;\n\tvar deep = false;\n\n\t// Handle a deep copy situation\n\tif (typeof target === 'boolean') {\n\t\tdeep = target;\n\t\ttarget = arguments[1] || {};\n\t\t// skip the boolean and the target\n\t\ti = 2;\n\t}\n\tif (target == null || (typeof target !== 'object' && typeof target !== 'function')) {\n\t\ttarget = {};\n\t}\n\n\tfor (; i < length; ++i) {\n\t\toptions = arguments[i];\n\t\t// Only deal with non-null/undefined values\n\t\tif (options != null) {\n\t\t\t// Extend the base object\n\t\t\tfor (name in options) {\n\t\t\t\tsrc = getProperty(target, name);\n\t\t\t\tcopy = getProperty(options, name);\n\n\t\t\t\t// Prevent never-ending loop\n\t\t\t\tif (target !== copy) {\n\t\t\t\t\t// Recurse if we're merging plain objects or arrays\n\t\t\t\t\tif (deep && copy && (isPlainObject(copy) || (copyIsArray = isArray(copy)))) {\n\t\t\t\t\t\tif (copyIsArray) {\n\t\t\t\t\t\t\tcopyIsArray = false;\n\t\t\t\t\t\t\tclone = src && isArray(src) ? src : [];\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tclone = src && isPlainObject(src) ? src : {};\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Never move original objects, clone them\n\t\t\t\t\t\tsetProperty(target, { name: name, newValue: extend(deep, clone, copy) });\n\n\t\t\t\t\t// Don't bring in undefined values\n\t\t\t\t\t} else if (typeof copy !== 'undefined') {\n\t\t\t\t\t\tse