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@nebula.gl/layers

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A suite of 3D-enabled data editing layers, suitable for deck.gl

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import { Vector3, clamp } from 'math.gl'; // Return the closest point on a line segment export function getClosestPointOnLine({ p, p1, p2, clampToLine = true }) { const lineVector = new Vector3(p2).subtract(p1); const pointVector = new Vector3(p).subtract(p1); let dotProduct = lineVector.dot(pointVector); if (clampToLine) { dotProduct = clamp(dotProduct, 0, 1); } // @ts-ignore return lineVector.lerp(dotProduct); } // Return the closest point on a line segment export function getClosestPointOnPolyline({ p, points }) { p = new Vector3(p); let pClosest = null; let distanceSquared = Infinity; let index = -1; for (let i = 0; i < points.length - 1; ++i) { const p1 = points[i]; const p2 = points[i + 1]; const pClosestOnLine = getClosestPointOnLine({ p, p1, p2 }); const distanceToLineSquared = p.distanceSquared(pClosestOnLine); if (distanceToLineSquared < distanceSquared) { distanceSquared = distanceToLineSquared; pClosest = pClosestOnLine; index = i; } } return { point: pClosest, index, p1: points[index], p2: points[index + 1], distanceSquared, distance: Math.sqrt(distanceSquared), }; }