@nebula.gl/layers
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A suite of 3D-enabled data editing layers, suitable for deck.gl
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text/typescript
import { CompositeLayer, COORDINATE_SYSTEM } from '@deck.gl/core';
import { ScatterplotLayer } from '@deck.gl/layers';
import { SimpleMeshLayer } from '@deck.gl/mesh-layers';
import PathOutlineLayer from '../path-outline-layer/path-outline-layer';
import Arrow2DGeometry from './arrow-2d-geometry';
import createPathMarkers from './create-path-markers';
import { getClosestPointOnPolyline } from './polyline';
const DISTANCE_FOR_MULTI_ARROWS = 0.1;
const ARROW_HEAD_SIZE = 0.2;
const ARROW_TAIL_WIDTH = 0.05;
// const ARROW_CENTER_ADJUST = -0.8;
const DEFAULT_MARKER_LAYER = SimpleMeshLayer;
const DEFAULT_MARKER_LAYER_PROPS = {
mesh: new Arrow2DGeometry({ headSize: ARROW_HEAD_SIZE, tailWidth: ARROW_TAIL_WIDTH }),
};
const defaultProps = Object.assign({}, PathOutlineLayer.defaultProps, {
MarkerLayer: DEFAULT_MARKER_LAYER,
markerLayerProps: DEFAULT_MARKER_LAYER_PROPS,
sizeScale: 100,
fp64: false,
hightlightIndex: -1,
highlightPoint: null,
getPath: (x) => x.path,
getColor: (x) => x.color,
getMarkerColor: (x) => [0, 0, 0, 255],
getDirection: (x) => x.direction,
getMarkerPercentages: (object, { lineLength }) =>
lineLength > DISTANCE_FOR_MULTI_ARROWS ? [0.25, 0.5, 0.75] : [0.5],
});
export default class PathMarkerLayer extends CompositeLayer<any> {
static layerName = 'PathMarkerLayer';
static defaultProps = defaultProps;
initializeState() {
this.state = {
markers: [],
mesh: new Arrow2DGeometry({ headSize: ARROW_HEAD_SIZE, tailWidth: ARROW_TAIL_WIDTH }),
closestPoint: null,
};
}
// @ts-ignore
projectFlat(xyz, viewport, coordinateSystem, coordinateOrigin) {
if (coordinateSystem === COORDINATE_SYSTEM.METER_OFFSETS) {
const [dx, dy] = viewport.metersToLngLatDelta(xyz);
const [x, y] = coordinateOrigin;
return viewport.projectFlat([x + dx, dy + y]);
} else if (coordinateSystem === COORDINATE_SYSTEM.LNGLAT_OFFSETS) {
const [dx, dy] = xyz;
const [x, y] = coordinateOrigin;
return viewport.projectFlat([x + dx, dy + y]);
}
return viewport.projectFlat(xyz);
}
updateState({ props, oldProps, changeFlags }) {
if (changeFlags.dataChanged || changeFlags.updateTriggersChanged) {
const {
data,
getPath,
getDirection,
getMarkerColor,
getMarkerPercentages,
coordinateSystem,
coordinateOrigin,
} = this.props;
// @ts-ignore
const { viewport } = this.context;
const projectFlat = (o) => this.projectFlat(o, viewport, coordinateSystem, coordinateOrigin);
this.state.markers = createPathMarkers({
data,
getPath,
getDirection,
getColor: getMarkerColor,
getMarkerPercentages,
projectFlat,
});
this._recalculateClosestPoint();
}
if (changeFlags.propsChanged) {
if (props.point !== oldProps.point) {
this._recalculateClosestPoint();
}
}
}
_recalculateClosestPoint() {
const { highlightPoint, highlightIndex } = this.props;
if (highlightPoint && highlightIndex >= 0) {
const object = this.props.data[highlightIndex];
const points = this.props.getPath(object);
const { point } = getClosestPointOnPolyline({ points, p: highlightPoint });
this.state.closestPoints = [
{
position: point,
},
];
} else {
this.state.closestPoints = [];
}
}
getPickingInfo({ info }) {
return Object.assign(info, {
// override object with picked feature
object: (info.object && info.object.path) || info.object,
});
}
renderLayers() {
return [
new PathOutlineLayer(
this.props,
// @ts-ignore
this.getSubLayerProps({
id: 'paths',
// Note: data has to be passed explicitly like this to avoid being empty
data: this.props.data,
})
),
new this.props.MarkerLayer(
this.getSubLayerProps(
Object.assign({}, this.props.markerLayerProps, {
id: 'markers',
data: this.state.markers,
getOrientation: (x) => [0, -x.angle, 0],
getColor: (x) => x.color,
sizeScale: this.props.sizeScale,
fp64: this.props.fp64,
pickable: false,
parameters: {
blend: false,
depthTest: false,
},
})
)
),
this.state.closestPoints &&
new ScatterplotLayer({
id: `${this.props.id}-highlight`,
data: this.state.closestPoints,
// @ts-ignore
fp64: this.props.fp64,
}),
];
}
}