@nebula.gl/layers
Version:
A suite of 3D-enabled data editing layers, suitable for deck.gl
12 lines • 558 B
TypeScript
import { ClickEvent, PointerMoveEvent } from '../event-types';
import { EditAction, ModeHandler } from './mode-handler';
export declare class SplitPolygonHandler extends ModeHandler {
calculateGroundCoords(clickSequence: any, groundCoords: any): any;
handleClick(event: ClickEvent): EditAction | null | undefined;
handlePointerMove({ groundCoords, }: PointerMoveEvent): {
editAction: EditAction | null | undefined;
cancelMapPan: boolean;
};
splitPolygon(): EditAction;
}
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