@nebula.gl/layers
Version:
A suite of 3D-enabled data editing layers, suitable for deck.gl
18 lines • 893 B
TypeScript
import { FeatureCollection, Position } from '@nebula.gl/edit-modes';
import { PointerMoveEvent, StartDraggingEvent, StopDraggingEvent } from '../event-types';
import { EditAction, ModeHandler } from './mode-handler';
export declare class RotateHandler extends ModeHandler {
_isRotatable: boolean;
_geometryBeingRotated: FeatureCollection | null | undefined;
handlePointerMove(event: PointerMoveEvent): {
editAction: EditAction | null | undefined;
cancelMapPan: boolean;
};
handleStartDragging(event: StartDraggingEvent): EditAction | null | undefined;
handleStopDragging(event: StopDraggingEvent): EditAction | null | undefined;
getCursor({ isDragging }: {
isDragging: boolean;
}): string;
getRotateAction(startDragPoint: Position, currentPoint: Position, editType: string): EditAction;
}
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